def Eleven(Eleven): u = Eleven uMHP = u + "MHP" uENE = u + "ENE" uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" choice = input( "Select something!\n [ST] Statcheck!\n [WL] Weapons list!\n") if choice == "ST" or choice == "st": print("These are Eleven's stats, so far!") print("-----------------") print("Health Pool", (WSD[uMHP])) print("Energy Pool", (WSD[uENE])) print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------") elif choice == "WL" or choice == "wl" or choice == "Weapons List" or choice == "weapons list": choice = input("Select a weapon!\n [TT] Tin Talis, for Throwing!\n ") if choice == "TT" or choice == "tt": choice = input( "[At]tacks!\n ==SKILLS==\n [FB] Flame Blast!\n [WG] Water Grenade!\n [SB] Stun Bolt!\n " ) if choice == "AT" or choice == "At" or choice == "at": TLB.TalisToss("Eleven", "NormalTinTalis3") elif choice == "FB" or choice == "fb" or choice == "Fire Blast" or choice == "fire blast": SLB.FireBlast("Eleven", "NormalTinTalis3") elif choice == "WG" or choice == "wg" or choice == "Water Grenade" or choice == "water grenade": SLB.WaterGrenade("Eleven", "NormalTinTalis3") elif choice == "SB" or choice == "sb": SLB.StunBolt("Eleven", "NormalTinTalis3")
def Skelemage(Skelemage): u = Skelemage uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" choice = input( "Select an action type!\n [ST] Statcheck!\n [SP] Spells!\n ") if choice == "ST" or choice == "st": print("These are SkeleMage's stats!") print("-----------------") print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist: ", (WSD[uPAR])) print("Magical Resist: ", (WSD[uMAR])) print("-----------------") elif choice == "SP" or choice == "sp" or choice == "Spells" or choice == "spells": choice = input( "Select a Spell!\n [SB] Stun Bolt!\n [FB] Fire Blast!\n [WG] Water Grenade!\n [EH] Earthen Hammer!\n [WW] Windy Whip!\n " ) if choice == "SB" or choice == "sb" or choice == "Stun Bolt" or choice == "stun bolt": SLB.StunBolt("SkeleMage", "NormalCopperRod2") elif choice == "FB" or choice == "fb" or choice == "Fire Blast" or choice == "fire blast": SLB.FireBlast("SkeleMage", "NormalCopperRod2") elif choice == "WG" or choice == "wg" or choice == "Water Grenade" or choice == "water grenade": SLB.WaterGrenade("SkeleMage", "NormalCopperRod2") elif choice == "EH" or choice == "eh" or choice == "Earthen Hammer" or choice == "earthen hammer": SLB.EarthenHammer("SkeleMage", "NormalCopperRod2") elif choice == "WW" or choice == "ww" or choice == "Windy Whip" or choice == "windy whip": SLB.WindyWhip("SkeleMage", "NormalCopperRod2")