Beispiel #1
0
	def applyDamageToEnemy(self):
		Auxs.destructBullets(self.hitCircle)
		damageSum = Auxs.applyDamageToEnemies(self.hitRect, self.damage)
		if damageSum != 0:
			self.createBlast()
Beispiel #2
0
	def applyDamageToEnemy(self):
		damageSum = Auxs.applyDamageToEnemies(self.hitRect, self.damage)
		if damageSum != 0:
			self.destruct()
Beispiel #3
0
	def applyDamageToEnemy(self):
		if self.baseDamage > 0:
			Auxs.applyDamageToEnemies(self.hitRect, self.damage)
			Auxs.applyDamageToBullets(self.hitCircle, self.damage)