def applyDamageToEnemy(self): Auxs.destructBullets(self.hitCircle) damageSum = Auxs.applyDamageToEnemies(self.hitRect, self.damage) if damageSum != 0: self.createBlast()
def applyDamageToEnemy(self): damageSum = Auxs.applyDamageToEnemies(self.hitRect, self.damage) if damageSum != 0: self.destruct()
def applyDamageToEnemy(self): if self.baseDamage > 0: Auxs.applyDamageToEnemies(self.hitRect, self.damage) Auxs.applyDamageToBullets(self.hitCircle, self.damage)