Beispiel #1
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 def __init__(self):
     Treasure.__init__(self, TreasureTypes.Weapon, 4, 0, "Wooden Club")
Beispiel #2
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 def __init__(self):
     Treasure.__init__(self, TreasureTypes.Armour, 0, 20, "Iron Plate")
Beispiel #3
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 def __init__(self):
     Treasure.__init__(self, TreasureTypes.Weapon, 20, 0, "Pistol")
Beispiel #4
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 def __init__(self):
     Treasure.__init__(self, TreasureTypes.Armour, 0, 3, "Scutum")
Beispiel #5
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 def __init__(self):
     Treasure.__init__(self, TreasureTypes.Armour, 0, 1, "Loin Cloth")
Beispiel #6
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 def __init__(self):
     Treasure.__init__(self, TreasureTypes.Armour, 0, 1, "Bin Lid")
Beispiel #7
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 def __init__(self):
     Treasure.__init__(self, TreasureTypes.Weapon, 3, 0, "Idiotic Sword")
Beispiel #8
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 def __init__(self):
     Treasure.__init__(self, TreasureTypes.Armour, 0, 10, "Chainmail")
Beispiel #9
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 def __init__(self):
     Treasure.__init__(self, TreasureTypes.Weapon, 2, 0, "Pint Glass")
Beispiel #10
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 def __init__(self):
     Treasure.__init__(self, TreasureTypes.Weapon, 1, 0, "Bare Hands")