def __init__(self): Treasure.__init__(self, TreasureTypes.Weapon, 4, 0, "Wooden Club")
def __init__(self): Treasure.__init__(self, TreasureTypes.Armour, 0, 20, "Iron Plate")
def __init__(self): Treasure.__init__(self, TreasureTypes.Weapon, 20, 0, "Pistol")
def __init__(self): Treasure.__init__(self, TreasureTypes.Armour, 0, 3, "Scutum")
def __init__(self): Treasure.__init__(self, TreasureTypes.Armour, 0, 1, "Loin Cloth")
def __init__(self): Treasure.__init__(self, TreasureTypes.Armour, 0, 1, "Bin Lid")
def __init__(self): Treasure.__init__(self, TreasureTypes.Weapon, 3, 0, "Idiotic Sword")
def __init__(self): Treasure.__init__(self, TreasureTypes.Armour, 0, 10, "Chainmail")
def __init__(self): Treasure.__init__(self, TreasureTypes.Weapon, 2, 0, "Pint Glass")
def __init__(self): Treasure.__init__(self, TreasureTypes.Weapon, 1, 0, "Bare Hands")