Beispiel #1
0
def spawnBlock(window):
    global blocksOnScreen, possibleBlockShapes
    block = Block()
    blockShape = random.choice(possibleBlockShapes)
    columnUpperLimit = getColumnUpperLimit(blockShape)
    block.returnRandomBlockShape(blockShape, columnUpperLimit)
    block.generateBlock(window)
    blocksOnScreen.append(block)
    return block