Beispiel #1
0
def renderBlocksForTesting(window):
    global collapsedBlocks
    cubeBlock = Block()
    jBlock = Block()
    lBlock = Block()
    cubeBlock.shape = cubeBlock.gameWindow.loadImage("cube-block.png")
    cubeBlock.blockShape = "cube"
    cubeBlock.row = 21
    cubeBlock.column = 2
    cubeBlock.isFalling = False
    jBlock.shape = jBlock.gameWindow.loadImage("j-block.png")
    jBlock.blockShape = "j"
    jBlock.isFalling = False
    jBlock.row = 18
    jBlock.column = 5
    lBlock.shape = lBlock.gameWindow.loadImage("L-block.png")
    lBlock.blockShape = "L"
    lBlock.isFalling = False
    lBlock.row = 21
    lBlock.column = 6
    collapsedBlocks.addToCollapsedBlocks(cubeBlock)
    collapsedBlocks.addToCollapsedBlocks(jBlock)
    collapsedBlocks.addToCollapsedBlocks(lBlock)
    return collapsedBlocks