def renderBlocksForTesting(window): global collapsedBlocks cubeBlock = Block() jBlock = Block() lBlock = Block() cubeBlock.shape = cubeBlock.gameWindow.loadImage("cube-block.png") cubeBlock.blockShape = "cube" cubeBlock.row = 21 cubeBlock.column = 2 cubeBlock.isFalling = False jBlock.shape = jBlock.gameWindow.loadImage("j-block.png") jBlock.blockShape = "j" jBlock.isFalling = False jBlock.row = 18 jBlock.column = 5 lBlock.shape = lBlock.gameWindow.loadImage("L-block.png") lBlock.blockShape = "L" lBlock.isFalling = False lBlock.row = 21 lBlock.column = 6 collapsedBlocks.addToCollapsedBlocks(cubeBlock) collapsedBlocks.addToCollapsedBlocks(jBlock) collapsedBlocks.addToCollapsedBlocks(lBlock) return collapsedBlocks