def test_single_basketball_dxf_input_throw_times_case(self):
     '''输入投注3倍测试流程'''
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     sbcn = SingleBasketballChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关
     hcn.Play_f()  # 选择玩法
     hcn.Play_dxf()  # 选择大小分
     aa = sbcn.jldg_sf_choose(2)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         pbc.Times_input_click()  #点击投注倍数输入框
         pbc.Times_input(3)  #输入投注3倍
         text = cl.throw_time_text()
         self.assertIn('3', text)
 def test_single_basketball_dxf_throw_sub_btn_case(self):
     '''点击投注倍数的-按钮流程测试'''
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     sbcn = SingleBasketballChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     l = Login(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关
     hcn.Play_f()  # 选择玩法
     hcn.Play_dxf()  # 选择大小分
     aa = sbcn.jldg_sf_choose(2)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         pbc.Btn_less()  #点击-按钮
         text = cl.throw_time_text()
         self.assertIn('4', text)
Beispiel #3
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 def test_haobc_dxf_choose_num_clear_button_case(self):
     '''选号页面清除所选比赛流程测试'''
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     pbc = PaintBallConfirm(self.driver)
     cl = ConfirmLottery(self.driver)
     l = Login(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞篮
     hcn.Play_f()  # 选择玩法
     hcn.Play_dxf()  # 选择大小分
     aa = hcn.sf_choose(2)  # 选择比赛
     if aa == 2:
         hcn.clear_button()  #点击清除按钮
         hcn.sf_choose(3)  #选择3场比赛
         hcn.confirm_match()  #确认所选场次
         text = pbc.Pf_pass_text()  #获取过关方式文本
         self.assertIn("3串1", text)
 def test_haobc_sf_throw_way_case(self):
     '''改变默认投注过关方式流程测试'''
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     hp.open()
     hp = HomePage(self.driver)
     hp.Moveable_float_close()
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞篮
     hcn.Play_f()  # 选择玩法
     hcn.Play_sf()  # 选择胜负
     aa = hcn.sf_choose(8)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         pbc.Pf_pass()  #点击过关方式
         mul = pbc.Pf_pass_nu()  ###读取点击的过关方式
         a = pbc.Pf_pass_text()  ###读取展示的过关方式
         self.assertEqual(a, mul)
Beispiel #5
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 def test_single_basketball_sf_throw20_case(self):
     '''选择投20倍流程测试'''
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     sbcn = SingleBasketballChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     l = Login(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关
     hcn.Play_f()  # 选择玩法
     hcn.Play_sf()  # 选择胜负
     aa = sbcn.jldg_sf_choose(2)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         pbc.Times_input_click()  # 点击投注倍数
         pbc.throw_times(20)  # 点击投注20倍
         text = cl.throw_time_text()
         self.assertIn('20', text)
Beispiel #6
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 def test_haobc_dxf_delete_one_event_case(self):
     """验证单个删除赛事X按钮,流程测试"""
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     hl = Login(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞彩足球
     hcn.Play_f()  ###点击玩法
     hcn.Play_dxf()  ##点击大小分
     aa = hcn.sf_choose(3)  ###随机点击3场比赛
     if aa == 2:
         hcn.confirm_match()  ###点击确认赛事
         a = pbc.Dxf_nn()  ###读取删除前有多少个X按钮
         pbc.DXF_del_n(1)  ##点击删除第一场赛事
         a1 = pbc.Dxf_nn()  ###读取删除后有多少个X按钮
         self.assertEqual(a - 1, a1)
Beispiel #7
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 def test_haobc_dxf_throw10_case(self):
     '''选择投10倍流程测试'''
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     l = Login(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞篮
     hcn.Play_f()  # 选择玩法
     hcn.Play_dxf()  # 选择大小分
     aa = hcn.sf_choose(2)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  #点击确认赛事
         pbc.Times_input_click()  #点击投注倍数
         pbc.throw_times(10)  #点击投注10倍
         text = cl.throw_time_text()  #获取投注倍数文本
         print(text)
         self.assertIn('10', text)
 def test_single_basketball_dxf_throw_way_case(self):
     '''改变默认投注过关方式流程测试'''
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     sbcn = SingleBasketballChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     hp.open()
     hp = HomePage(self.driver)
     hp.Moveable_float_close()
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关
     hcn.Play_f()  # 选择玩法
     hcn.Play_dxf()  # 选择大小分
     aa = sbcn.jldg_sf_choose(8)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         pbc.Pf_pass()  #点击过关方式
         mul = pbc.Pf_pass_nu()  ###读取点击的过关方式
         a = pbc.Pf_pass_text()  ###读取展示的过关方式
         self.assertEqual(a, mul)
 def test_Play_sfc_choosenumber_nine_case(self):
     """验证选号页面点击9场赛事,支付流程,若运行不成功,查看是否点击重复的场次"""
     ha = HomePage(self.driver)
     hb = HaobcChooseNumber(self.driver)
     hb1 = PaintBallChooseNumber(self.driver)
     hc = ConfirmLottery(self.driver)
     hl = Login(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.haobc_link()  ##点击竞彩蓝球
     hb.Play_f()  ####点击玩法
     hb.Play_sfc()  ##点击点击胜分差玩法
     aa = hb.Basketball_sfc_nus_X(9) ####随机点击8场赛事
     if aa>0:
         hb.confirm_match()###点击已选N场比赛
         hc.submit_order_to_station_owner_button()####点击提交给站主
         #hl.new_user_login_tab()  # 点击新登录
         hl.login()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()# 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
Beispiel #10
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 def test_haobc_rfsf_2_case(self):
     '''选择两场比赛流程测试'''
     ###点击进入竞彩篮球选号页面###
     hp=HomePage(self.driver)
     hcn=HaobcChooseNumber(self.driver)
     pbc = PaintBallConfirm(self.driver)
     hc = HaobcConfirm(self.driver)
     cl = ConfirmLottery(self.driver)
     l=Login(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.haobc_link()##点击竞篮
     hcn.Play_f()#选择玩法
     hcn.Play_rfsf()#选择让分胜负
     aa=hcn.sf_choose(2)#选择比赛
     if aa==2:
         hcn.confirm_match()#确认所选场次
         cl.submit_order_to_station_owner_button()#提交订单给站主
         l.login()#点击登录
         cl.submit_order_to_station_owner_button()  # 提交订单给站主
         cl.confirm_and_pay_button()#确认支付
Beispiel #11
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 def test_single_basketball_sf_2_case(self):
     '''选择两场比赛流程测试'''
     ###点击进入竞篮单关选号页面###
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     sbcn = SingleBasketballChooseNumber(self.driver)
     pbc = PaintBallConfirm(self.driver)
     hc = HaobcConfirm(self.driver)
     cl = ConfirmLottery(self.driver)
     l = Login(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关
     hcn.Play_f()  #选择玩法
     hcn.Play_sf()  #选择胜负
     aa = sbcn.jldg_sf_choose(2)  #选择比赛
     if aa > 0:
         hcn.confirm_match()  #确认所选场次
         cl.submit_order_to_station_owner_button()  #提交订单给站主
         l.login()  #点击登录
         cl.submit_order_to_station_owner_button()  # 提交订单给站主
         cl.confirm_and_pay_button()  #确认支付
Beispiel #12
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 def test_haobc_rfsf_delete_all_event_case(self):
     """验证删除选择的全部赛事图标,流程测试"""
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     hl = Login(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞彩足球
     hcn.Play_f()  ###点击玩法
     hcn.Play_rfsf()  ##点击让分胜负
     aa = hcn.sf_choose(2)  ###随机点击2场比赛
     if aa > 0:
         hcn.confirm_match()  ###点击确认赛事
         pbc.Pf_del_icon()#点击删除图标
         cl.confirm_delete_button()#点击确认删除按钮
         hcn.sf_choose(4)#选择4场比赛
         hcn.confirm_match()  ###点击确认赛事
         text = pbc.Pf_pass_text()  # 获取过关方式文本
         self.assertIn("4串1", text)
Beispiel #13
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 def test_single_basketball_sf_delete_one_event_case(self):
     """验证单个删除赛事X按钮,流程测试"""
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     sbcn = SingleBasketballChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     hl = Login(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞彩足球
     hcn.Play_f()  ###点击玩法
     hcn.Play_sf()  ##点击胜负
     aa = sbcn.jldg_sf_choose(3)  ###随机点击3场比赛
     sleep(3)
     if aa == 2:
         hcn.confirm_match()  ###点击确认赛事
         a = pbc.NN()  ###读取删除前有多少个X按钮
         pbc.N_del(1)  ##点击删除第一场赛事
         a1 = pbc.NN()  ###读取删除后有多少个X按钮
         self.assertEqual(a - 1, a1)
 def test_Play_mix_More_case(self):
     """验证选号页面点击展开更多,支付流程"""
     ha = HomePage(self.driver)
     hb = HaobcChooseNumber(self.driver)
     hb1 = PaintBallChooseNumber(self.driver)
     hc = ConfirmLottery(self.driver)
     hl = Login(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.haobc_link()  ##点击竞彩蓝球
     hb.Play_f()  ####点击玩法
     hb.Play_mix()  ##点击混合玩法
     aa = hb.More_choosenumber()  ###点击展开更多里的按钮
     if aa == 1:
         hb.More_choosenumbers(4)  ####随机点击n场赛事展开更多
         hb.confirm_match()  ###点击已选N场比赛
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
 def test_Play_mix_choosenumber_too_case(self):
     """验证选号页面点击2场赛事,支付流程,若运行不成功,查看是否点击重复的场次"""
     ha = HomePage(self.driver)
     hb = HaobcChooseNumber(self.driver)
     hb1 = PaintBallChooseNumber(self.driver)
     hc = ConfirmLottery(self.driver)
     hl = Login(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.haobc_link()  ##点击竞彩蓝球
     hb.Play_f()  ####点击玩法
     hb.Play_mix()  ##点击混合玩法
     aa = hb.Basketball_mix_nus_too()  ####随机点击2场赛事
     if aa == 1:
         mul = hb.Text_confirm_loc()
         self.assertEqual('已选2场比赛', mul)
         hb.confirm_match()  ###点击已选N场比赛
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         #hl.new_user_login_tab()  # 点击新登录
         hl.login()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
 def test_Play_sfc_emptying(self):
     """验证选号页面清空按钮功能,支付流程"""
     ha = HomePage(self.driver)
     hb = HaobcChooseNumber(self.driver)
     hb1 = PaintBallChooseNumber(self.driver)
     hc = ConfirmLottery(self.driver)
     hl = Login(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.haobc_link()  ##点击竞彩蓝球
     hb.Play_f()  ####点击玩法
     hb.Play_sfc()  #点击胜分差玩法
     aa = hb.Basketball_sfc_nus_X(4)  ###随机点击4场比赛
     if aa>0:
         hb.Emptying()##点击清除
         hb.confirm_match()  ###点击已选N场比赛
         hb.Basketball_sfc_nus_X(5)  ###随机点击5场比赛
         hb.confirm_match()  ###点击已选N场比赛
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
Beispiel #17
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 def optimize_award_case(self):
     '''验证奖金优化流程测试'''
     hp = HomePage(self.driver)
     hcn = HaobcChooseNumber(self.driver)
     cl = ConfirmLottery(self.driver)
     pbc = PaintBallConfirm(self.driver)
     hl = Login(self.driver)
     hp.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关
     hcn.Play_f()  ###点击玩法
     hcn.Play_sfc()  ##点击胜负
     aa = hcn.Basketball_sfc_nus_X(4)  ###随机点击4场比赛
     if aa > 0:
         hcn.confirm_match()  ###点击确认赛事
         pbc.Pf_bouns()  ##点击奖金优化
         text = pbc.optimize_award()  #获取奖金优化页上方文本
         self.assertIn("平均优化购买", text)
         cl.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login()  # 输入账号,密码
         cl.submit_order_to_station_owner_button()  # 点击提交给站主
         cl.confirm_and_pay_button()  # 点击确认支付