def test_single_basketball_dxf_input_throw_times_case(self): '''输入投注3倍测试流程''' hp = HomePage(self.driver) hcn = HaobcChooseNumber(self.driver) sbcn = SingleBasketballChooseNumber(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) hp.open() hp.Moveable_float_close() hp.single_basketball_link() ##点击竞篮单关 hcn.Play_f() # 选择玩法 hcn.Play_dxf() # 选择大小分 aa = sbcn.jldg_sf_choose(2) # 选择比赛 if aa == 2: hcn.confirm_match() # 点击确认赛事 pbc.Times_input_click() #点击投注倍数输入框 pbc.Times_input(3) #输入投注3倍 text = cl.throw_time_text() self.assertIn('3', text)
def test_single_basketball_dxf_throw_sub_btn_case(self): '''点击投注倍数的-按钮流程测试''' hp = HomePage(self.driver) hcn = HaobcChooseNumber(self.driver) sbcn = SingleBasketballChooseNumber(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) l = Login(self.driver) hp.open() hp.Moveable_float_close() hp.single_basketball_link() ##点击竞篮单关 hcn.Play_f() # 选择玩法 hcn.Play_dxf() # 选择大小分 aa = sbcn.jldg_sf_choose(2) # 选择比赛 if aa == 2: hcn.confirm_match() # 点击确认赛事 pbc.Btn_less() #点击-按钮 text = cl.throw_time_text() self.assertIn('4', text)
def test_haobc_dxf_choose_num_clear_button_case(self): '''选号页面清除所选比赛流程测试''' hp = HomePage(self.driver) hcn = HaobcChooseNumber(self.driver) pbc = PaintBallConfirm(self.driver) cl = ConfirmLottery(self.driver) l = Login(self.driver) hp.open() hp.Moveable_float_close() hp.haobc_link() ##点击竞篮 hcn.Play_f() # 选择玩法 hcn.Play_dxf() # 选择大小分 aa = hcn.sf_choose(2) # 选择比赛 if aa == 2: hcn.clear_button() #点击清除按钮 hcn.sf_choose(3) #选择3场比赛 hcn.confirm_match() #确认所选场次 text = pbc.Pf_pass_text() #获取过关方式文本 self.assertIn("3串1", text)
def test_haobc_sf_throw_way_case(self): '''改变默认投注过关方式流程测试''' hp = HomePage(self.driver) hcn = HaobcChooseNumber(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) hp.open() hp = HomePage(self.driver) hp.Moveable_float_close() hp.Moveable_float_close() hp.haobc_link() ##点击竞篮 hcn.Play_f() # 选择玩法 hcn.Play_sf() # 选择胜负 aa = hcn.sf_choose(8) # 选择比赛 if aa == 2: hcn.confirm_match() # 点击确认赛事 pbc.Pf_pass() #点击过关方式 mul = pbc.Pf_pass_nu() ###读取点击的过关方式 a = pbc.Pf_pass_text() ###读取展示的过关方式 self.assertEqual(a, mul)
def test_single_basketball_sf_throw20_case(self): '''选择投20倍流程测试''' hp = HomePage(self.driver) hcn = HaobcChooseNumber(self.driver) sbcn = SingleBasketballChooseNumber(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) l = Login(self.driver) hp.open() hp.Moveable_float_close() hp.single_basketball_link() ##点击竞篮单关 hcn.Play_f() # 选择玩法 hcn.Play_sf() # 选择胜负 aa = sbcn.jldg_sf_choose(2) # 选择比赛 if aa == 2: hcn.confirm_match() # 点击确认赛事 pbc.Times_input_click() # 点击投注倍数 pbc.throw_times(20) # 点击投注20倍 text = cl.throw_time_text() self.assertIn('20', text)
def test_haobc_dxf_delete_one_event_case(self): """验证单个删除赛事X按钮,流程测试""" hp = HomePage(self.driver) hcn = HaobcChooseNumber(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) hl = Login(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.haobc_link() ##点击竞彩足球 hcn.Play_f() ###点击玩法 hcn.Play_dxf() ##点击大小分 aa = hcn.sf_choose(3) ###随机点击3场比赛 if aa == 2: hcn.confirm_match() ###点击确认赛事 a = pbc.Dxf_nn() ###读取删除前有多少个X按钮 pbc.DXF_del_n(1) ##点击删除第一场赛事 a1 = pbc.Dxf_nn() ###读取删除后有多少个X按钮 self.assertEqual(a - 1, a1)
def test_haobc_dxf_throw10_case(self): '''选择投10倍流程测试''' hp = HomePage(self.driver) hcn = HaobcChooseNumber(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) l = Login(self.driver) hp.open() hp.Moveable_float_close() hp.haobc_link() ##点击竞篮 hcn.Play_f() # 选择玩法 hcn.Play_dxf() # 选择大小分 aa = hcn.sf_choose(2) # 选择比赛 if aa == 2: hcn.confirm_match() #点击确认赛事 pbc.Times_input_click() #点击投注倍数 pbc.throw_times(10) #点击投注10倍 text = cl.throw_time_text() #获取投注倍数文本 print(text) self.assertIn('10', text)
def test_single_basketball_dxf_throw_way_case(self): '''改变默认投注过关方式流程测试''' hp = HomePage(self.driver) hcn = HaobcChooseNumber(self.driver) sbcn = SingleBasketballChooseNumber(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) hp.open() hp = HomePage(self.driver) hp.Moveable_float_close() hp.Moveable_float_close() hp.single_basketball_link() ##点击竞篮单关 hcn.Play_f() # 选择玩法 hcn.Play_dxf() # 选择大小分 aa = sbcn.jldg_sf_choose(8) # 选择比赛 if aa == 2: hcn.confirm_match() # 点击确认赛事 pbc.Pf_pass() #点击过关方式 mul = pbc.Pf_pass_nu() ###读取点击的过关方式 a = pbc.Pf_pass_text() ###读取展示的过关方式 self.assertEqual(a, mul)
def test_Play_sfc_choosenumber_nine_case(self): """验证选号页面点击9场赛事,支付流程,若运行不成功,查看是否点击重复的场次""" ha = HomePage(self.driver) hb = HaobcChooseNumber(self.driver) hb1 = PaintBallChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.haobc_link() ##点击竞彩蓝球 hb.Play_f() ####点击玩法 hb.Play_sfc() ##点击点击胜分差玩法 aa = hb.Basketball_sfc_nus_X(9) ####随机点击8场赛事 if aa>0: hb.confirm_match()###点击已选N场比赛 hc.submit_order_to_station_owner_button()####点击提交给站主 #hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 hc.submit_order_to_station_owner_button()# 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_haobc_rfsf_2_case(self): '''选择两场比赛流程测试''' ###点击进入竞彩篮球选号页面### hp=HomePage(self.driver) hcn=HaobcChooseNumber(self.driver) pbc = PaintBallConfirm(self.driver) hc = HaobcConfirm(self.driver) cl = ConfirmLottery(self.driver) l=Login(self.driver) hp.open() hp.Moveable_float_close() hp.haobc_link()##点击竞篮 hcn.Play_f()#选择玩法 hcn.Play_rfsf()#选择让分胜负 aa=hcn.sf_choose(2)#选择比赛 if aa==2: hcn.confirm_match()#确认所选场次 cl.submit_order_to_station_owner_button()#提交订单给站主 l.login()#点击登录 cl.submit_order_to_station_owner_button() # 提交订单给站主 cl.confirm_and_pay_button()#确认支付
def test_single_basketball_sf_2_case(self): '''选择两场比赛流程测试''' ###点击进入竞篮单关选号页面### hp = HomePage(self.driver) hcn = HaobcChooseNumber(self.driver) sbcn = SingleBasketballChooseNumber(self.driver) pbc = PaintBallConfirm(self.driver) hc = HaobcConfirm(self.driver) cl = ConfirmLottery(self.driver) l = Login(self.driver) hp.open() hp.Moveable_float_close() hp.single_basketball_link() ##点击竞篮单关 hcn.Play_f() #选择玩法 hcn.Play_sf() #选择胜负 aa = sbcn.jldg_sf_choose(2) #选择比赛 if aa > 0: hcn.confirm_match() #确认所选场次 cl.submit_order_to_station_owner_button() #提交订单给站主 l.login() #点击登录 cl.submit_order_to_station_owner_button() # 提交订单给站主 cl.confirm_and_pay_button() #确认支付
def test_haobc_rfsf_delete_all_event_case(self): """验证删除选择的全部赛事图标,流程测试""" hp = HomePage(self.driver) hcn = HaobcChooseNumber(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) hl = Login(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.haobc_link() ##点击竞彩足球 hcn.Play_f() ###点击玩法 hcn.Play_rfsf() ##点击让分胜负 aa = hcn.sf_choose(2) ###随机点击2场比赛 if aa > 0: hcn.confirm_match() ###点击确认赛事 pbc.Pf_del_icon()#点击删除图标 cl.confirm_delete_button()#点击确认删除按钮 hcn.sf_choose(4)#选择4场比赛 hcn.confirm_match() ###点击确认赛事 text = pbc.Pf_pass_text() # 获取过关方式文本 self.assertIn("4串1", text)
def test_single_basketball_sf_delete_one_event_case(self): """验证单个删除赛事X按钮,流程测试""" hp = HomePage(self.driver) hcn = HaobcChooseNumber(self.driver) sbcn = SingleBasketballChooseNumber(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) hl = Login(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.single_basketball_link() ##点击竞彩足球 hcn.Play_f() ###点击玩法 hcn.Play_sf() ##点击胜负 aa = sbcn.jldg_sf_choose(3) ###随机点击3场比赛 sleep(3) if aa == 2: hcn.confirm_match() ###点击确认赛事 a = pbc.NN() ###读取删除前有多少个X按钮 pbc.N_del(1) ##点击删除第一场赛事 a1 = pbc.NN() ###读取删除后有多少个X按钮 self.assertEqual(a - 1, a1)
def test_Play_mix_More_case(self): """验证选号页面点击展开更多,支付流程""" ha = HomePage(self.driver) hb = HaobcChooseNumber(self.driver) hb1 = PaintBallChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.haobc_link() ##点击竞彩蓝球 hb.Play_f() ####点击玩法 hb.Play_mix() ##点击混合玩法 aa = hb.More_choosenumber() ###点击展开更多里的按钮 if aa == 1: hb.More_choosenumbers(4) ####随机点击n场赛事展开更多 hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_Play_mix_choosenumber_too_case(self): """验证选号页面点击2场赛事,支付流程,若运行不成功,查看是否点击重复的场次""" ha = HomePage(self.driver) hb = HaobcChooseNumber(self.driver) hb1 = PaintBallChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.haobc_link() ##点击竞彩蓝球 hb.Play_f() ####点击玩法 hb.Play_mix() ##点击混合玩法 aa = hb.Basketball_mix_nus_too() ####随机点击2场赛事 if aa == 1: mul = hb.Text_confirm_loc() self.assertEqual('已选2场比赛', mul) hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 #hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_Play_sfc_emptying(self): """验证选号页面清空按钮功能,支付流程""" ha = HomePage(self.driver) hb = HaobcChooseNumber(self.driver) hb1 = PaintBallChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.haobc_link() ##点击竞彩蓝球 hb.Play_f() ####点击玩法 hb.Play_sfc() #点击胜分差玩法 aa = hb.Basketball_sfc_nus_X(4) ###随机点击4场比赛 if aa>0: hb.Emptying()##点击清除 hb.confirm_match() ###点击已选N场比赛 hb.Basketball_sfc_nus_X(5) ###随机点击5场比赛 hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def optimize_award_case(self): '''验证奖金优化流程测试''' hp = HomePage(self.driver) hcn = HaobcChooseNumber(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) hl = Login(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.single_basketball_link() ##点击竞篮单关 hcn.Play_f() ###点击玩法 hcn.Play_sfc() ##点击胜负 aa = hcn.Basketball_sfc_nus_X(4) ###随机点击4场比赛 if aa > 0: hcn.confirm_match() ###点击确认赛事 pbc.Pf_bouns() ##点击奖金优化 text = pbc.optimize_award() #获取奖金优化页上方文本 self.assertIn("平均优化购买", text) cl.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 cl.submit_order_to_station_owner_button() # 点击提交给站主 cl.confirm_and_pay_button() # 点击确认支付