def ai_overvalue(self, card):
     if card.ctype_eq(cardtype.HERO):
         return persona_frame.overvalue()
     return 0
 def ai_overvalue(self, card):
     if card.defence:
         return persona_frame.overvalue()
     return 0
 def ai_overvalue(self, card):
     if card.ctype_eq(cardtype.SUPERPOWER):
         return -persona_frame.overvalue()
     return 0
 def ai_overvalue(self, card):
     if card.ctype_eq(cardtype.EQUIPMENT):
         #Really need equipment
         return persona_frame.overvalue()
     return 0
Beispiel #5
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	def ai_overvalue(self,card):
		if card.ctype_eq(cardtype.SUPERPOWER) or card.ctype_eq(cardtype.EQUIPMENT):
			return persona_frame.overvalue()
		return 0
Beispiel #6
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	def ai_overvalue(self,card):
		if card.text.lower().count('draw') > 0:
			return persona_frame.overvalue()
		return 0
Beispiel #7
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 def ai_overvalue(self, card):
     if card.attack:
         return persona_frame.overvalue()
     return 0