def ai_overvalue(self, card): if card.ctype_eq(cardtype.HERO): return persona_frame.overvalue() return 0
def ai_overvalue(self, card): if card.defence: return persona_frame.overvalue() return 0
def ai_overvalue(self, card): if card.ctype_eq(cardtype.SUPERPOWER): return -persona_frame.overvalue() return 0
def ai_overvalue(self, card): if card.ctype_eq(cardtype.EQUIPMENT): #Really need equipment return persona_frame.overvalue() return 0
def ai_overvalue(self,card): if card.ctype_eq(cardtype.SUPERPOWER) or card.ctype_eq(cardtype.EQUIPMENT): return persona_frame.overvalue() return 0
def ai_overvalue(self,card): if card.text.lower().count('draw') > 0: return persona_frame.overvalue() return 0
def ai_overvalue(self, card): if card.attack: return persona_frame.overvalue() return 0