Beispiel #1
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def run(client):
    Watch(client)
    Guards(client)
    DetectGameMaster(client)
    PrintMessages(client)

    return simple_later(1, begin, client)
Beispiel #2
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def run(client):
    Watch(client)
    Guards(client)
    DetectGameMaster(client)
    PrintMessages(client)

    return simple_later(1, begin, client)
Beispiel #3
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def run(client):
    Watch(client)
    Guards(client)
    DetectGameMaster(client)
    RelPorCaptcha(client)
    PrintMessages(client)
    SkillTraining(client, (SKILL_HIDING,), round_robin=False)

    return simple_later(1, begin, client)
Beispiel #4
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def backpack_opened0(result, *args, **keywords):
    return simple_later(1, backpack_opened, *args, **keywords)
Beispiel #5
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def chest_opened0(result, *args, **keywords):
    return simple_later(1, chest_opened, *args, **keywords)
Beispiel #6
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def restock_box_opened0(result, *args, **keywords):
    return simple_later(1, restock_box_opened, *args, **keywords)
Beispiel #7
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def backpack_opened0(result, *args, **keywords):
    return simple_later(1, backpack_opened, *args, **keywords)
Beispiel #8
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def update(screen, map_window, client):
    map_window.draw(client.world.player)
    screen.refresh()
    return simple_later(0.5, update, screen, map_window, client)
Beispiel #9
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def restock_box_opened0(result, *args, **keywords):
    return simple_later(1, restock_box_opened, *args, **keywords)
Beispiel #10
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def update(screen, map_window, client):
    map_window.draw(client.world.player)
    screen.refresh()
    return simple_later(0.5, update, screen, map_window, client)
Beispiel #11
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def chest_opened0(result, *args, **keywords):
    return simple_later(1, chest_opened, *args, **keywords)
Beispiel #12
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def backpack_opened(result, client):
    return simple_later(1, cut, client)
Beispiel #13
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def backpack_opened(result, client):
    return simple_later(1, cut, client)