def run(client): Watch(client) Guards(client) DetectGameMaster(client) PrintMessages(client) return simple_later(1, begin, client)
def run(client): Watch(client) Guards(client) DetectGameMaster(client) RelPorCaptcha(client) PrintMessages(client) SkillTraining(client, (SKILL_HIDING,), round_robin=False) return simple_later(1, begin, client)
def backpack_opened0(result, *args, **keywords): return simple_later(1, backpack_opened, *args, **keywords)
def chest_opened0(result, *args, **keywords): return simple_later(1, chest_opened, *args, **keywords)
def restock_box_opened0(result, *args, **keywords): return simple_later(1, restock_box_opened, *args, **keywords)
def update(screen, map_window, client): map_window.draw(client.world.player) screen.refresh() return simple_later(0.5, update, screen, map_window, client)
def backpack_opened(result, client): return simple_later(1, cut, client)