Beispiel #1
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 def __onPlayerReady(self, result):
     if result:
         g_eventDispatcher.loadTrainingRoom()
     else:
         g_eventDispatcher.loadHangar()
         g_eventDispatcher.removeTrainingFromCarousel()
         g_eventDispatcher.addTrainingToCarousel(False)
Beispiel #2
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 def __onPlayerReady(self, result):
     if result:
         g_eventDispatcher.loadTrainingRoom()
     elif self.hasEntity():
         g_eventDispatcher.loadHangar()
         g_eventDispatcher.removeTrainingFromCarousel()
         g_eventDispatcher.addTrainingToCarousel(False)
Beispiel #3
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 def __onPlayerReady(self, result):
     """
     Callback for player set ready opertaion
     Args:
         result: was operation successful
     """
     if result:
         g_eventDispatcher.loadTrainingRoom()
     else:
         g_eventDispatcher.loadHangar()
 def __onPlayerReady(self, result):
     if result:
         g_eventDispatcher.loadTrainingRoom()
     else:
         g_eventDispatcher.loadHangar()
Beispiel #5
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 def __loadTrainingRoom(self, dispatcher):
     result = yield dispatcher.sendPrbRequest(prb_ctx.SetPlayerStateCtx(True, waitingID='prebattle/player_not_ready'))
     if result:
         g_eventDispatcher.loadTrainingRoom()
Beispiel #6
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 def __loadTrainingRoom(self, dispatcher):
     result = yield dispatcher.sendPrbRequest(
         prb_ctx.SetPlayerStateCtx(True,
                                   waitingID='prebattle/player_not_ready'))
     if result:
         g_eventDispatcher.loadTrainingRoom()