Ejemplo n.º 1
0
 def __onPlayerReady(self, result):
     if result:
         g_eventDispatcher.loadTrainingRoom()
     else:
         g_eventDispatcher.loadHangar()
         g_eventDispatcher.removeTrainingFromCarousel()
         g_eventDispatcher.addTrainingToCarousel(False)
Ejemplo n.º 2
0
 def __onPlayerReady(self, result):
     if result:
         g_eventDispatcher.loadTrainingRoom()
     elif self.hasEntity():
         g_eventDispatcher.loadHangar()
         g_eventDispatcher.removeTrainingFromCarousel()
         g_eventDispatcher.addTrainingToCarousel(False)
Ejemplo n.º 3
0
 def __onPlayerReady(self, result):
     """
     Callback for player set ready opertaion
     Args:
         result: was operation successful
     """
     if result:
         g_eventDispatcher.loadTrainingRoom()
     else:
         g_eventDispatcher.loadHangar()
Ejemplo n.º 4
0
 def __onPlayerReady(self, result):
     if result:
         g_eventDispatcher.loadTrainingRoom()
     else:
         g_eventDispatcher.loadHangar()
Ejemplo n.º 5
0
 def __loadTrainingRoom(self, dispatcher):
     result = yield dispatcher.sendPrbRequest(prb_ctx.SetPlayerStateCtx(True, waitingID='prebattle/player_not_ready'))
     if result:
         g_eventDispatcher.loadTrainingRoom()
Ejemplo n.º 6
0
 def __loadTrainingRoom(self, dispatcher):
     result = yield dispatcher.sendPrbRequest(
         prb_ctx.SetPlayerStateCtx(True,
                                   waitingID='prebattle/player_not_ready'))
     if result:
         g_eventDispatcher.loadTrainingRoom()