Beispiel #1
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 def getWinner(self):
     return host.sgl_getParam("winner", 0, 0)
Beispiel #2
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 def getTicketState(self, team):
     return host.sgl_getParam('ticketState', team, 0)
Beispiel #3
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 def getTicketChangePerSecond(self, team):
     return host.sgl_getParam("ticketChangePerSecond", team, 0, 0)
Beispiel #4
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 def getDefaultTicketLossPerMin(self, team):
     return host.sgl_getParam("defaultTicketLossPerMin", team, 0)
Beispiel #5
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 def getTeamName(self, team):
     return host.sgl_getParam("teamName", team, 0)
Beispiel #6
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 def getTickets(self, team):
     return host.sgl_getParam("tickets", team, 0)
Beispiel #7
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 def getDefaultTicketLossAtEndPerMin(self):
     return host.sgl_getParam('defaultTicketLossAtEndPerMin', 0, 0)
Beispiel #8
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	def getWinner(self): return host.sgl_getParam('winner', 0, 0)
	def getVictoryType(self): return host.sgl_getParam('victoryType', 0, 0)
Beispiel #9
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 def getTicketLimit(self, team, id):
     return host.sgl_getParam('ticketLimit', team, id)
Beispiel #10
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 def getDefaultTicketLossPerMin(self, team):
     return host.sgl_getParam('defaultTicketLossPerMin', team, 0)
Beispiel #11
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 def getTicketChangePerSecond(self, team):
     return host.sgl_getParam('ticketChangePerSecond', team, 0, 0)
Beispiel #12
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 def getDefaultTickets(self, team):
     return host.sgl_getParam('startTickets', team, 0)
Beispiel #13
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 def getTickets(self, team):
     return host.sgl_getParam('tickets', team, 0)
Beispiel #14
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	def getDefaultTicketLossPerMin(self, team): return host.sgl_getParam('defaultTicketLossPerMin', team, 0)
	def getDefaultTicketLossAtEndPerMin(self): return host.sgl_getParam('defaultTicketLossAtEndPerMin', 0, 0)
Beispiel #15
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 def getWinner(self):
     return host.sgl_getParam('winner', 0, 0)
Beispiel #16
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	def getDefaultTicketLossAtEndPerMin(self): return host.sgl_getParam('defaultTicketLossAtEndPerMin', 0, 0)
	
	def getWinner(self): return host.sgl_getParam('winner', 0, 0)
Beispiel #17
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 def getVictoryType(self):
     return host.sgl_getParam('victoryType', 0, 0)
Beispiel #18
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	def getVictoryType(self): return host.sgl_getParam('victoryType', 0, 0)
	
	def setHealPointLimit(self, value): return host.sgl_setParam('healScoreLimit', 0, value, 0)
Beispiel #19
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	def getTeamName(self, team): return host.sgl_getParam('teamName', team, 0)
	def isAIGame(self): return host.sgl_getIsAIGame()
Beispiel #20
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 def getTicketState(self, team):
     return host.sgl_getParam("ticketState", team, 0)
Beispiel #21
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	def getTickets(self, team): return host.sgl_getParam('tickets', team, 0)
	def setTickets(self, team, value): return host.sgl_setParam('tickets', team, value, 0)
Beispiel #22
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 def getDefaultTickets(self, team):
     return host.sgl_getParam("startTickets", team, 0)
Beispiel #23
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	def getDefaultTickets(self, team): return host.sgl_getParam('startTickets', team, 0)
	
	def getTicketChangePerSecond(self, team): return host.sgl_getParam('ticketChangePerSecond', team, 0, 0)
Beispiel #24
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 def getTicketLimit(self, team, id):
     return host.sgl_getParam("ticketLimit", team, id)
Beispiel #25
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	def getTicketChangePerSecond(self, team): return host.sgl_getParam('ticketChangePerSecond', team, 0, 0)
	def setTicketChangePerSecond(self, team, value): return host.sgl_setParam('ticketChangePerSecond', team, value, 0)
Beispiel #26
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 def getDefaultTicketLossAtEndPerMin(self):
     return host.sgl_getParam("defaultTicketLossAtEndPerMin", 0, 0)
Beispiel #27
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	def getTicketLimit(self, team, id): return host.sgl_getParam('ticketLimit', team, id)
	def setTicketLimit(self, team, id, value): return host.sgl_setParam('ticketLimit', team, id, value)
Beispiel #28
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 def getVictoryType(self):
     return host.sgl_getParam("victoryType", 0, 0)
Beispiel #29
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 def getTeamName(self, team):
     return host.sgl_getParam('teamName', team, 0)