def getWinner(self): return host.sgl_getParam("winner", 0, 0)
def getTicketState(self, team): return host.sgl_getParam('ticketState', team, 0)
def getTicketChangePerSecond(self, team): return host.sgl_getParam("ticketChangePerSecond", team, 0, 0)
def getDefaultTicketLossPerMin(self, team): return host.sgl_getParam("defaultTicketLossPerMin", team, 0)
def getTeamName(self, team): return host.sgl_getParam("teamName", team, 0)
def getTickets(self, team): return host.sgl_getParam("tickets", team, 0)
def getDefaultTicketLossAtEndPerMin(self): return host.sgl_getParam('defaultTicketLossAtEndPerMin', 0, 0)
def getWinner(self): return host.sgl_getParam('winner', 0, 0) def getVictoryType(self): return host.sgl_getParam('victoryType', 0, 0)
def getTicketLimit(self, team, id): return host.sgl_getParam('ticketLimit', team, id)
def getDefaultTicketLossPerMin(self, team): return host.sgl_getParam('defaultTicketLossPerMin', team, 0)
def getTicketChangePerSecond(self, team): return host.sgl_getParam('ticketChangePerSecond', team, 0, 0)
def getDefaultTickets(self, team): return host.sgl_getParam('startTickets', team, 0)
def getTickets(self, team): return host.sgl_getParam('tickets', team, 0)
def getDefaultTicketLossPerMin(self, team): return host.sgl_getParam('defaultTicketLossPerMin', team, 0) def getDefaultTicketLossAtEndPerMin(self): return host.sgl_getParam('defaultTicketLossAtEndPerMin', 0, 0)
def getWinner(self): return host.sgl_getParam('winner', 0, 0)
def getDefaultTicketLossAtEndPerMin(self): return host.sgl_getParam('defaultTicketLossAtEndPerMin', 0, 0) def getWinner(self): return host.sgl_getParam('winner', 0, 0)
def getVictoryType(self): return host.sgl_getParam('victoryType', 0, 0)
def getVictoryType(self): return host.sgl_getParam('victoryType', 0, 0) def setHealPointLimit(self, value): return host.sgl_setParam('healScoreLimit', 0, value, 0)
def getTeamName(self, team): return host.sgl_getParam('teamName', team, 0) def isAIGame(self): return host.sgl_getIsAIGame()
def getTicketState(self, team): return host.sgl_getParam("ticketState", team, 0)
def getTickets(self, team): return host.sgl_getParam('tickets', team, 0) def setTickets(self, team, value): return host.sgl_setParam('tickets', team, value, 0)
def getDefaultTickets(self, team): return host.sgl_getParam("startTickets", team, 0)
def getDefaultTickets(self, team): return host.sgl_getParam('startTickets', team, 0) def getTicketChangePerSecond(self, team): return host.sgl_getParam('ticketChangePerSecond', team, 0, 0)
def getTicketLimit(self, team, id): return host.sgl_getParam("ticketLimit", team, id)
def getTicketChangePerSecond(self, team): return host.sgl_getParam('ticketChangePerSecond', team, 0, 0) def setTicketChangePerSecond(self, team, value): return host.sgl_setParam('ticketChangePerSecond', team, value, 0)
def getDefaultTicketLossAtEndPerMin(self): return host.sgl_getParam("defaultTicketLossAtEndPerMin", 0, 0)
def getTicketLimit(self, team, id): return host.sgl_getParam('ticketLimit', team, id) def setTicketLimit(self, team, id, value): return host.sgl_setParam('ticketLimit', team, id, value)
def getVictoryType(self): return host.sgl_getParam("victoryType", 0, 0)
def getTeamName(self, team): return host.sgl_getParam('teamName', team, 0)