def __init__(self, cr, proximityText):
     NodePath.__init__(self, self.__class__.__name__)
     DistributedInteractive.__init__(self, cr)
     self.holiday = ""
     self.interactRadius = 10
     self.interactMode = 0
     self.proximityText = proximityText
 def __init__(self, cr, proximityText):
     NodePath.__init__(self, self.__class__.__name__)
     DistributedInteractive.__init__(self, cr)
     self.holiday = ''
     self.interactRadius = 10
     self.interactMode = 0
     self.proximityText = proximityText
 def __init__(self, cr):
     DistributedInteractive.__init__(self, cr)
     self.interactRadius = 15
     self.diskRadius = 25
     self.difficulty = 0
     self.repairBenchDifficultyTextNode = None
     self.repairBenchDifficultyNodePath = None
Beispiel #4
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 def __init__(self, cr):
     NodePath.__init__(self, 'DistributedSearchableContainer')
     DistributedInteractive.__init__(self, cr)
     self.searchTime = None
     self.type = None
     self.containerColorR = 1.0
     self.containerColorG = 1.0
     self.containerColorB = 1.0
     self.containerColorA = 1.0
     self.sphereScale = 10
     self.container = None
     self.startSearchTime = 0.0
 def __init__(self, cr):
     NodePath.__init__(self, 'DistributedBuriedTreasure')
     DistributedInteractive.__init__(self, cr)
     self.showTreasureIval = None
     self.raiseTreasureIval = None
     self.currentDepth = 0.0
     self.startingDepth = 0.0
     self.visZone = ''
     self.orientation = 0.0
     self.chest = None
     self.spotRoot = None
     self.spot = None
Beispiel #6
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 def __init__(self, cr):
     NodePath.__init__(self, 'DistributedBuriedTreasure')
     DistributedInteractive.__init__(self, cr)
     self.showTreasureIval = None
     self.raiseTreasureIval = None
     self.currentDepth = 0.0
     self.startingDepth = 0.0
     self.visZone = ''
     self.orientation = 0.0
     self.chest = None
     self.spotRoot = None
     self.spot = None
 def __init__(self, cr):
     NodePath.__init__(self, 'DistributedSearchableContainer')
     DistributedInteractive.__init__(self, cr)
     self.searchTime = None
     self.type = None
     self.containerColorR = 1.0
     self.containerColorG = 1.0
     self.containerColorB = 1.0
     self.containerColorA = 1.0
     self.sphereScale = 10
     self.container = None
     self.startSearchTime = 0.0
 def __init__(self, cr):
     NodePath.__init__(self, 'DistributedDinghy')
     DistributedInteractive.__init__(self, cr)
     self.interactRadius = 25
     self.diskRadius = 45
     self.dinghyDisabledDialog = None
     self.teamFullDialog = None
     self.locationId = 0
     self.shipSelection = None
     self.camIval = None
     self.camTask = None
     self.avGameState = None
     self.invReq = None
     self.selectionSent = False
     self.ownShipSelection = None
     self.accept('clientLogout', self.cleanupTeamFullDialog)
     self.accept('shardSwitchComplete', self.cleanupTeamFullDialog)
Beispiel #9
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 def __init__(self, cr):
     NodePath.__init__(self, 'DistributedDinghy')
     DistributedInteractive.__init__(self, cr)
     self.interactRadius = 25
     self.diskRadius = 45
     self.dinghyDisabledDialog = None
     self.teamFullDialog = None
     self.locationId = 0
     self.shipSelection = None
     self.camIval = None
     self.camTask = None
     self.avGameState = None
     self.invReq = None
     self.selectionSent = False
     self.ownShipSelection = None
     self.accept('clientLogout', self.cleanupTeamFullDialog)
     self.accept('shardSwitchComplete', self.cleanupTeamFullDialog)
 def __init__(self, cr):
     DistributedInteractive.__init__(self, cr)
 def __init__(self, cr):
     DistributedInteractive.__init__(self, cr)
     self.interactRadius = 15
     self.diskRadius = 25
     self.lastExitRequest = time.time()
 def __init__(self, cr):
     DistributedInteractive.__init__(self, cr)