def __init__(self, cr, proximityText): NodePath.__init__(self, self.__class__.__name__) DistributedInteractive.__init__(self, cr) self.holiday = "" self.interactRadius = 10 self.interactMode = 0 self.proximityText = proximityText
def __init__(self, cr, proximityText): NodePath.__init__(self, self.__class__.__name__) DistributedInteractive.__init__(self, cr) self.holiday = '' self.interactRadius = 10 self.interactMode = 0 self.proximityText = proximityText
def __init__(self, cr): DistributedInteractive.__init__(self, cr) self.interactRadius = 15 self.diskRadius = 25 self.difficulty = 0 self.repairBenchDifficultyTextNode = None self.repairBenchDifficultyNodePath = None
def __init__(self, cr): NodePath.__init__(self, 'DistributedSearchableContainer') DistributedInteractive.__init__(self, cr) self.searchTime = None self.type = None self.containerColorR = 1.0 self.containerColorG = 1.0 self.containerColorB = 1.0 self.containerColorA = 1.0 self.sphereScale = 10 self.container = None self.startSearchTime = 0.0
def __init__(self, cr): NodePath.__init__(self, 'DistributedBuriedTreasure') DistributedInteractive.__init__(self, cr) self.showTreasureIval = None self.raiseTreasureIval = None self.currentDepth = 0.0 self.startingDepth = 0.0 self.visZone = '' self.orientation = 0.0 self.chest = None self.spotRoot = None self.spot = None
def __init__(self, cr): NodePath.__init__(self, 'DistributedBuriedTreasure') DistributedInteractive.__init__(self, cr) self.showTreasureIval = None self.raiseTreasureIval = None self.currentDepth = 0.0 self.startingDepth = 0.0 self.visZone = '' self.orientation = 0.0 self.chest = None self.spotRoot = None self.spot = None
def __init__(self, cr): NodePath.__init__(self, 'DistributedSearchableContainer') DistributedInteractive.__init__(self, cr) self.searchTime = None self.type = None self.containerColorR = 1.0 self.containerColorG = 1.0 self.containerColorB = 1.0 self.containerColorA = 1.0 self.sphereScale = 10 self.container = None self.startSearchTime = 0.0
def __init__(self, cr): NodePath.__init__(self, 'DistributedDinghy') DistributedInteractive.__init__(self, cr) self.interactRadius = 25 self.diskRadius = 45 self.dinghyDisabledDialog = None self.teamFullDialog = None self.locationId = 0 self.shipSelection = None self.camIval = None self.camTask = None self.avGameState = None self.invReq = None self.selectionSent = False self.ownShipSelection = None self.accept('clientLogout', self.cleanupTeamFullDialog) self.accept('shardSwitchComplete', self.cleanupTeamFullDialog)
def __init__(self, cr): NodePath.__init__(self, 'DistributedDinghy') DistributedInteractive.__init__(self, cr) self.interactRadius = 25 self.diskRadius = 45 self.dinghyDisabledDialog = None self.teamFullDialog = None self.locationId = 0 self.shipSelection = None self.camIval = None self.camTask = None self.avGameState = None self.invReq = None self.selectionSent = False self.ownShipSelection = None self.accept('clientLogout', self.cleanupTeamFullDialog) self.accept('shardSwitchComplete', self.cleanupTeamFullDialog)
def __init__(self, cr): DistributedInteractive.__init__(self, cr)
def __init__(self, cr): DistributedInteractive.__init__(self, cr) self.interactRadius = 15 self.diskRadius = 25 self.lastExitRequest = time.time()
def __init__(self, cr): DistributedInteractive.__init__(self, cr)