def enterWaiting(self): DistributedInteractive.enterWaiting(self) self.avGameState = localAvatar.getGameState() if self.avGameState == 'Battle': self.avGameState = 'LandRoam' localAvatar.b_setGameState('DinghyInteract', [self])
def enterWaiting(self): DistributedInteractive.enterWaiting(self) self.avGameState = localAvatar.getGameState() if self.avGameState == 'Battle': self.avGameState = 'LandRoam' localAvatar.b_setGameState('DinghyInteract', [ self])
def enterWaiting(self): DistributedInteractive.enterWaiting(self) localAvatar.motionFSM.off() self.accept('shipSinking-' + str(self._shipId), self.shipSinking)
def enterWaiting(self): localAvatar.motionFSM.off() DistributedInteractive.enterWaiting(self)
def enterWaiting(self): DistributedInteractive.enterWaiting(self) localAvatar.motionFSM.off() self.accept('shipSinking-' + str(self._shipId), self.shipSinking)
def enterWaiting(self): DistributedInteractive.enterWaiting(self) localAvatar.motionFSM.off()