trench.exhaustPortPos.y, trench.exhaustPortPos.z, 0.1, True) #wait for the missile and the xwing to stop missileFire.join() xWing2Fly.join() xWing2.clear() trench.clear() #move player back above deathstar mc.player.setTilePos(pos.x, pos.y + 20, pos.z) #xwing escapes from deathstar xWing3Pos = pos.clone() xWing3Pos.z -= 10 xWing3 = XWingFighter(xWing1Pos) xWing3Fly = xWing3.fly(pos.x, pos.y, pos.z - 50, 0.25, True) sleep(3) #destroy the deathstar deathstar.destroy() sleep(5) mc.postToChat( "duh der der duh, der, duh der der duh, der, der der der der der") sleep(10) #finish by clearing xwing and yavin xWing3Fly.join() xWing3.clear() yavin.clear()
trench.exhaustPortPos.x, trench.exhaustPortPos.y, trench.exhaustPortPos.z, 0.1, True) #wait for the missile and the xwing to stop missileFire.join() xWing2Fly.join() xWing2.clear() trench.clear() #move player back above deathstar mc.player.setTilePos(pos.x, pos.y + 20, pos.z) #xwing escapes from deathstar xWing3Pos = pos.clone() xWing3Pos.z -= 10 xWing3 = XWingFighter(xWing1Pos) xWing3Fly = xWing3.fly(pos.x, pos.y, pos.z - 50, 0.25, True) sleep(3) #destroy the deathstar deathstar.destroy() sleep(5) mc.postToChat("duh der der duh, der, duh der der duh, der, der der der der der") sleep(10) #finish by clearing xwing and yavin xWing3Fly.join() xWing3.clear() yavin.clear()