Beispiel #1
0
 def test_midright( self ):
     """Changing the midright attribute moves the rect and does not change
        the rect's size
     """
     r = Rect( 1, 2, 3, 4 )
     new_midright= (r.right+20,r.centery+30)
     expected_topleft = (r.left+20,r.top+30)
     old_size = r.size
     
     r.midright = new_midright
     self.assertEqual( new_midright, r.midright )
     self.assertEqual( expected_topleft, r.topleft )
     self.assertEqual( old_size, r.size )
Beispiel #2
0
    def test_midright(self):
        """Changing the midright attribute moves the rect and does not change
           the rect's size
        """
        r = Rect(1, 2, 3, 4)
        new_midright = (r.right + 20, r.centery + 30)
        expected_topleft = (r.left + 20, r.top + 30)
        old_size = r.size

        r.midright = new_midright
        self.assertEqual(new_midright, r.midright)
        self.assertEqual(expected_topleft, r.topleft)
        self.assertEqual(old_size, r.size)
Beispiel #3
0
def game_init(state):
    state["inmenu"] = False
    state["gameover"] = False

    state["score"] = [0,0]

    state["p1"] = Rect((0,0),  PADDLE_SIZE)
    state["p2"] = Rect((0,0),  PADDLE_SIZE)

    state["p1"].midleft = DIST_FROM_EDGE, state["bounds"].centery 
    state["p2"].midright = state["bounds"].width - DIST_FROM_EDGE, state["bounds"].centery

    if not state["paused"]:
        state["toserve"] = 0
        pass
Beispiel #4
0
def game_init(state):
    state["inmenu"] = False
    state["gameover"] = False

    state["score"] = [0, 0]

    state["p1"] = Rect((0, 0), PADDLE_SIZE)
    state["p2"] = Rect((0, 0), PADDLE_SIZE)

    state["p1"].midleft = DIST_FROM_EDGE, state["bounds"].centery
    state["p2"].midright = state["bounds"].width - DIST_FROM_EDGE, state[
        "bounds"].centery

    if not state["paused"]:
        state["toserve"] = 0
        pass