Beispiel #1
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 def check_rotate(self):
     '''Check to see if the rotate object is dead.'''
     if not self.rotate.is_alive():
         self.rotate.pivot.active = False
         self.rotate.lever.active = False
         self.rotate = rotate.build_random_rotate(self.grid)
Beispiel #2
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 def restart(self):
     '''Rebuilds the player.'''
     self.grid = grid.Grid(self.grid.topleft)
     self.rotate = rotate.build_random_rotate(self.grid)
Beispiel #3
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 def __init__(self, topleft):
     self.grid = grid.Grid(topleft)
     self.rotate = rotate.build_random_rotate(self.grid)
     self.opponent = None
Beispiel #4
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 def check_rotate(self):
     '''Check to see if the rotate object is dead.'''
     if not self.rotate.is_alive():
         self.rotate.pivot.active = False
         self.rotate.lever.active =  False
         self.rotate = rotate.build_random_rotate(self.grid)
Beispiel #5
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 def restart(self):
     '''Rebuilds the player.'''
     self.grid = grid.Grid(self.grid.topleft)
     self.rotate = rotate.build_random_rotate(self.grid)
Beispiel #6
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 def __init__(self, topleft):
     self.grid = grid.Grid(topleft)
     self.rotate = rotate.build_random_rotate(self.grid)
     self.opponent = None