def check_rotate(self): '''Check to see if the rotate object is dead.''' if not self.rotate.is_alive(): self.rotate.pivot.active = False self.rotate.lever.active = False self.rotate = rotate.build_random_rotate(self.grid)
def restart(self): '''Rebuilds the player.''' self.grid = grid.Grid(self.grid.topleft) self.rotate = rotate.build_random_rotate(self.grid)
def __init__(self, topleft): self.grid = grid.Grid(topleft) self.rotate = rotate.build_random_rotate(self.grid) self.opponent = None