Beispiel #1
0
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		BindingEditor.__init__(self, app)
		self._recursing = False
		self.half = NoAction()
		self.full = NoAction()
		self.analog = NoAction()
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		ProfileManager.__init__(self)
		self._recursing = False
		self._profile_load_started = False
		self._current_profile = None
		self.parser = GuiActionParser()
Beispiel #3
0
 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
     TimerManager.__init__(self)
     self._recursing = False
     self.relative_area = False
     self.osd_area_instance = None
     self.parser = GuiActionParser()
Beispiel #4
0
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		MenuActionCofC.__init__(self)
		BindingEditor.__init__(self, app)
		self._recursing = False
		self._userdata_load_started = False
		self.actions = [ NoAction() ] * 8
Beispiel #5
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	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		MenuActionCofC.__init__(self)
		BindingEditor.__init__(self, app)
		self._recursing = False
		self._userdata_load_started = False
		self.actions = [ NoAction() ] * 8
Beispiel #6
0
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		TimerManager.__init__(self)
		self._recursing = False
		self.relative_area = False
		self.osd_area_instance = None
		self.parser = GuiActionParser()
Beispiel #7
0
 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
     BindingEditor.__init__(self, app)
     self._recursing = False
     self.half = NoAction()
     self.full = NoAction()
     self.analog = NoAction()
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		UserDataManager.__init__(self)
		self._recursing = False
		self._userdata_load_started = False
		self._current_profile = None
		self._current_menu = None
		self.parser = GuiActionParser()
Beispiel #9
0
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		TimerManager.__init__(self)
		self._recursing = False
		self.relative_area = False
		self.osd_area_instance = None
		self.on_wayland = False
		self.circular = MouseAction(Rels.REL_WHEEL)
		self.parser = GuiActionParser()
Beispiel #10
0
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		TimerManager.__init__(self)
		self._recursing = False
		self.relative_area = False
		self.osd_area_instance = None
		self.on_wayland = False
		self.circular_axis = MouseAction(Rels.REL_WHEEL)
		self.circular_buttons = [ None, None ]
		self.button = None
		self.parser = GuiActionParser()
Beispiel #11
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	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		Chooser.__init__(self, app)
		self.full = None
Beispiel #12
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	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
Beispiel #13
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	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		BindingEditor.__init__(self, app)
		self._recursing = False
		self.actions = [ NoAction() ] * 4
Beispiel #14
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	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		MenuActionCofC.__init__(self)
		self._userdata_load_started = False
		self._recursing = False
Beispiel #15
0
 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
     self.half = None
     self.full = None
Beispiel #16
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	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		self.half = None
		self.full = None
Beispiel #17
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	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		self.actions = [ NoAction() ] * 8
Beispiel #18
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 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
     Chooser.__init__(self, app)
     self.axes_allowed = True
Beispiel #19
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 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
     self.parser = GuiActionParser()
Beispiel #20
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 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
     self._recursing = False
     self.axes = [None, None, None]
 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
Beispiel #22
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 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
     self.x = self.y = NoAction()
Beispiel #23
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	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		self._recursing = False
		self.axes = [ None, None, None ]
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		self.x = self.y = NoAction()
Beispiel #25
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 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
     MenuActionCofC.__init__(self)
     self._userdata_load_started = False
     self._recursing = False
Beispiel #26
0
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		Chooser.__init__(self, app)
		self.axes_allowed = True
		self.keys = set()
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		self._recursing = False
		self.parser = GuiActionParser()
Beispiel #28
0
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		self.parser = GuiActionParser()
 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
     self._recursing = False
     self.parser = GuiActionParser()
Beispiel #30
0
 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
     BindingEditor.__init__(self, app)
     self._recursing = False
     self.actions = [NoAction()] * 6