예제 #1
0
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		BindingEditor.__init__(self, app)
		self._recursing = False
		self.half = NoAction()
		self.full = NoAction()
		self.analog = NoAction()
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		ProfileManager.__init__(self)
		self._recursing = False
		self._profile_load_started = False
		self._current_profile = None
		self.parser = GuiActionParser()
예제 #3
0
 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
     TimerManager.__init__(self)
     self._recursing = False
     self.relative_area = False
     self.osd_area_instance = None
     self.parser = GuiActionParser()
예제 #4
0
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		MenuActionCofC.__init__(self)
		BindingEditor.__init__(self, app)
		self._recursing = False
		self._userdata_load_started = False
		self.actions = [ NoAction() ] * 8
예제 #5
0
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		MenuActionCofC.__init__(self)
		BindingEditor.__init__(self, app)
		self._recursing = False
		self._userdata_load_started = False
		self.actions = [ NoAction() ] * 8
예제 #6
0
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		TimerManager.__init__(self)
		self._recursing = False
		self.relative_area = False
		self.osd_area_instance = None
		self.parser = GuiActionParser()
예제 #7
0
 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
     BindingEditor.__init__(self, app)
     self._recursing = False
     self.half = NoAction()
     self.full = NoAction()
     self.analog = NoAction()
예제 #8
0
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		UserDataManager.__init__(self)
		self._recursing = False
		self._userdata_load_started = False
		self._current_profile = None
		self._current_menu = None
		self.parser = GuiActionParser()
예제 #9
0
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		TimerManager.__init__(self)
		self._recursing = False
		self.relative_area = False
		self.osd_area_instance = None
		self.on_wayland = False
		self.circular = MouseAction(Rels.REL_WHEEL)
		self.parser = GuiActionParser()
예제 #10
0
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		TimerManager.__init__(self)
		self._recursing = False
		self.relative_area = False
		self.osd_area_instance = None
		self.on_wayland = False
		self.circular_axis = MouseAction(Rels.REL_WHEEL)
		self.circular_buttons = [ None, None ]
		self.button = None
		self.parser = GuiActionParser()
예제 #11
0
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		Chooser.__init__(self, app)
		self.full = None
예제 #12
0
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
예제 #13
0
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		BindingEditor.__init__(self, app)
		self._recursing = False
		self.actions = [ NoAction() ] * 4
예제 #14
0
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		MenuActionCofC.__init__(self)
		self._userdata_load_started = False
		self._recursing = False
예제 #15
0
 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
     self.half = None
     self.full = None
예제 #16
0
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		self.half = None
		self.full = None
예제 #17
0
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		self.actions = [ NoAction() ] * 8
예제 #18
0
 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
     Chooser.__init__(self, app)
     self.axes_allowed = True
예제 #19
0
 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
     self.parser = GuiActionParser()
예제 #20
0
 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
     self._recursing = False
     self.axes = [None, None, None]
 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
예제 #22
0
 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
     self.x = self.y = NoAction()
예제 #23
0
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		self._recursing = False
		self.axes = [ None, None, None ]
예제 #24
0
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		self.x = self.y = NoAction()
예제 #25
0
 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
     MenuActionCofC.__init__(self)
     self._userdata_load_started = False
     self._recursing = False
예제 #26
0
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		Chooser.__init__(self, app)
		self.axes_allowed = True
		self.keys = set()
예제 #27
0
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		self._recursing = False
		self.parser = GuiActionParser()
예제 #28
0
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		self.parser = GuiActionParser()
예제 #29
0
 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
     self._recursing = False
     self.parser = GuiActionParser()
예제 #30
0
 def __init__(self, app, editor):
     AEComponent.__init__(self, app, editor)
     BindingEditor.__init__(self, app)
     self._recursing = False
     self.actions = [NoAction()] * 6