def __init__(self, app, editor): AEComponent.__init__(self, app, editor) BindingEditor.__init__(self, app) self._recursing = False self.half = NoAction() self.full = NoAction() self.analog = NoAction()
def __init__(self, app, editor): AEComponent.__init__(self, app, editor) ProfileManager.__init__(self) self._recursing = False self._profile_load_started = False self._current_profile = None self.parser = GuiActionParser()
def __init__(self, app, editor): AEComponent.__init__(self, app, editor) TimerManager.__init__(self) self._recursing = False self.relative_area = False self.osd_area_instance = None self.parser = GuiActionParser()
def __init__(self, app, editor): AEComponent.__init__(self, app, editor) MenuActionCofC.__init__(self) BindingEditor.__init__(self, app) self._recursing = False self._userdata_load_started = False self.actions = [ NoAction() ] * 8
def __init__(self, app, editor): AEComponent.__init__(self, app, editor) UserDataManager.__init__(self) self._recursing = False self._userdata_load_started = False self._current_profile = None self._current_menu = None self.parser = GuiActionParser()
def __init__(self, app, editor): AEComponent.__init__(self, app, editor) TimerManager.__init__(self) self._recursing = False self.relative_area = False self.osd_area_instance = None self.on_wayland = False self.circular = MouseAction(Rels.REL_WHEEL) self.parser = GuiActionParser()
def __init__(self, app, editor): AEComponent.__init__(self, app, editor) TimerManager.__init__(self) self._recursing = False self.relative_area = False self.osd_area_instance = None self.on_wayland = False self.circular_axis = MouseAction(Rels.REL_WHEEL) self.circular_buttons = [ None, None ] self.button = None self.parser = GuiActionParser()
def __init__(self, app, editor): AEComponent.__init__(self, app, editor) Chooser.__init__(self, app) self.full = None
def __init__(self, app, editor): AEComponent.__init__(self, app, editor)
def __init__(self, app, editor): AEComponent.__init__(self, app, editor) BindingEditor.__init__(self, app) self._recursing = False self.actions = [ NoAction() ] * 4
def __init__(self, app, editor): AEComponent.__init__(self, app, editor) MenuActionCofC.__init__(self) self._userdata_load_started = False self._recursing = False
def __init__(self, app, editor): AEComponent.__init__(self, app, editor) self.half = None self.full = None
def __init__(self, app, editor): AEComponent.__init__(self, app, editor) self.actions = [ NoAction() ] * 8
def __init__(self, app, editor): AEComponent.__init__(self, app, editor) Chooser.__init__(self, app) self.axes_allowed = True
def __init__(self, app, editor): AEComponent.__init__(self, app, editor) self.parser = GuiActionParser()
def __init__(self, app, editor): AEComponent.__init__(self, app, editor) self._recursing = False self.axes = [None, None, None]
def __init__(self, app, editor): AEComponent.__init__(self, app, editor) self.x = self.y = NoAction()
def __init__(self, app, editor): AEComponent.__init__(self, app, editor) self._recursing = False self.axes = [ None, None, None ]
def __init__(self, app, editor): AEComponent.__init__(self, app, editor) Chooser.__init__(self, app) self.axes_allowed = True self.keys = set()
def __init__(self, app, editor): AEComponent.__init__(self, app, editor) self._recursing = False self.parser = GuiActionParser()
def __init__(self, app, editor): AEComponent.__init__(self, app, editor) BindingEditor.__init__(self, app) self._recursing = False self.actions = [NoAction()] * 6