Ejemplo n.º 1
0
def run():
	print '--> mission The Score'

	if not ship.enableDefense():
		return False

	if not overview.activateAccelerationGate():
		return False

	# pocket 1

	if not drones.launchSmall():
		return False

	ship.enableAfterburn()	

	overview.seekAndDestory()

	if not drones.back():
		return False

	if not overview.activateAccelerationGate():
		return False

	# pocket 2
	if not overview.switchTo('battle'):
		return False

	for i in range(4):
		overview.lockTarget('s', 1)

	drones.launchSentry()

	time.sleep(20)

	begin = time.time()
	while time.time() - begin < 100:
		ship.fireOnce()
		drones.engage()
		overview.lockEnemy(1)

	drones.back()

	ship.enableAfterburn()	

	if not drones.launchSmall():
		return False

	ship.fireOnce()

	overview.seekAndDestory()

	if not drones.back():
		return False

	print '<-- mission The Score\n'
	return True
Ejemplo n.º 2
0
def run():
	print '--> mission The Spy Stash'

	if not ship.enableDefense():
		return False

	if not overview.activateAccelerationGate():
		return False

	# pocket 1 direct access

	ship.enableAfterburn()	

	if not overview.activateAccelerationGate():
		return False

	# pocket 2
	if not drones.launchSmall():
		return False

	ship.enableAfterburn()	

	overview.seekAndDestory()

	if not drones.back():
		return False

	result = findAtOverview('officers')
	if not result:
		return False
	mouse.doubleClickAtP(result)

	print 'wait until cargo open'
	result = None
	while not result:
		time.sleep(0.5)
		result = findAtFull('report')
	mouse.leftDownAtP(result)

	result = findAtFull('ship', 0.5)
	if not result:
		mouse.leftUp()
		return False
	mouse.moveToP(result)
	mouse.leftUp()
	time.sleep(2)

	result = findAtFull('x')
	if not result:
		return False
	mouse.leftClickAtP(result)

	print '<-- mission The Spy Stash\n'
	return True
Ejemplo n.º 3
0
def run():
    print "--> mission The Black Market Hub"

    if not ship.enableDefense():
        return False

    if not overview.activateAccelerationGate():
        return False

        # pocket 1
    if not drones.launchSmall():
        return False

    ship.enableAfterburn()

    overview.seekAndDestory()

    if not drones.back():
        return False

    if not overview.activateAccelerationGate():
        return False

        # pocket 2

    if not overview.switchTo("lcs"):
        return False

    if not overview.lockTarget("docked_bestower", 1):
        return False

    ship.approachFor(5)

    ship.enableAfterburn()

    if not drones.launchSmall():
        return False

    ship.fireOnce()

    drones.engage()

    overview.switchTo("battle")

    while not overview.pickCargo():
        time.sleep(1)

    drones.back()

    print "<-- mission The Black Market Hub\n"
    return True
Ejemplo n.º 4
0
def run():
	print '--> mission The Guristas Spies'

	if not ship.enableDefense():
		return False

	if not overview.activateAccelerationGate():
		return False 

	if not drones.launchSmall():
		return False

	if not general.openMissionDetails():
		return False

	overview.seekAndDestory()

	if not general.missionObjectiveComplete():
		return False

	if not drones.back():
		return False

	print '<-- mission The Guristas Spies\n'
	return True
Ejemplo n.º 5
0
def run():
	print '--> mission Dawning The Slavers (2 of 2)'

	if not ship.enableDefense():
		return False

	result = None
	begin = time.time()
	while not result and time.time() - begin < 5:
		time.sleep(0.5)
		result = findAtFull('close')
	if result:
		mouse.leftClickAtP(result)

	if not drones.launchSmall():
		return False

	overview.seekAndDestory()

	if not drones.back():
		return False	

	if not overview.activateAccelerationGate():
		return False

	if not drones.launchSmall():
		return False

	overview.seekAndDestory()

	if not drones.back():
		return False	

	print '<-- mission Dawning The Slavers (2 of 2)\n'
	return True
Ejemplo n.º 6
0
def run():
	print '--> mission Retribution'

	if not ship.enableDefense():
		return False

	if not overview.activateAccelerationGate():
		return False

	if not overview.switchTo('lcs'):
		return False

	if not overview.lockTarget('guristas_outpost', 5):
		return False

	if not general.openMissionDetails():
		return False

	if not drones.launchSentry():
		return False

	ship.fireOnce()

	drones.engage()

	if not general.missionObjectiveComplete():
		return False

	if not drones.back():
		return False

	print '<-- mission Retribution\n'
	return True
Ejemplo n.º 7
0
def run():
	print '--> mission New Frontiers - Asnendanne (7 of 7)'

	if not ship.enableDefense():
		return False

	if not general.openMissionDetails():
		return False

	ship.enableAfterburn()

	if not overview.activateAccelerationGate():
		return False

	print 'pocket 1'

	if not drones.launchSmall():
		return False

	overview.seekAndDestory()

	if not general.missionObjectiveComplete():
		return False

	if not drones.back():
		return False


	print '<-- mission New Frontiers - Asnendanne (7 of 7)\n'
	return True
Ejemplo n.º 8
0
def run():
	print '--> mission The Space Telescope'

	if not ship.enableDefense():
		return False

	if not overview.activateAccelerationGate():
		return False

	if not overview.switchTo('lcs'):
		return False

	if not overview.lockTarget('guristas_space', 15):
		return False

	if not drones.launchSmall():
		return False

	ship.fireOnce()

	drones.engage()

	if not general.openMissionDetails():
		return False

	if not general.missionObjectiveComplete():
		return False

	if not drones.back():
		return False

	print '<-- mission The Space Telescope\n'
	return True
Ejemplo n.º 9
0
def run():
	print '--> mission Smuggler lnterteption'

	if not ship.enableDefense():
		return False

	# 2 pockets
	for i in range(2):

		if not overview.activateAccelerationGate():
			return False

		print 'pocket ' + str(i+1)

		if not drones.launchSmall():
			return False

		ship.enableAfterburn()	

		overview.seekAndDestory()

		if not drones.back():
			return False

	# loot grustas personal transport
	while not overview.pickTarget('guristas_personnel'):
		pass

	print '<-- mission Smuggler lnterteption\n'
	return True
Ejemplo n.º 10
0
def run():
	print '--> mission Angel Extravaganza'

	if not ship.enableDefense():
		return False

	# 5 pockets
	for i in range(5):

		if not overview.activateAccelerationGate():
			return False

		print 'pocket ' + str(i+1)

		if not drones.launchSmall():
			return False

		ship.enableAfterburn()	

		overview.seekAndDestory()

		if not drones.back():
			return False

	print '<-- mission Angel Extravaganza\n'
	return True
Ejemplo n.º 11
0
def run():
	print '--> mission Rogue Drone Harassment'

	if not ship.enableDefense():
		return False

	# 2 pockets
	for i in range(2):

		if not overview.activateAccelerationGate():
			return False

		print 'pocket ' + str(i+1)

		if not drones.launchSmall():
			return False

		ship.enableAfterburn()	

		overview.seekAndDestory()

		if not drones.back():
			return False

	print '<-- mission Rogue Drone Harassment\n'
	return True
def run():
	print '--> mission Unauthorized Military Presence'

	if not ship.enableDefense():
		return False

	if not general.openMissionDetails():
		return False

	ship.enableAfterburn()

	if not overview.activateAccelerationGate():
		return False

	if not overview.switchTo('battle'):
		return False

	if not overview.lockTarget('guristas_personnel'):
		return False

	if not ship.enableAfterburn():
		return False

	if not ship.approachFor(240):
		return False

	if not overview.lockTarget('guristas_personnel', 20):
		return False

	if not drones.launchSmall():
		return False

	if not ship.fireOnce():
		return False

	if not drones.engage():
		return False

	# mission item is in wreck
	while not findAtMissionDetails('v'):
		# collect
		overview.pickWreck()	

	if not general.missionObjectiveComplete():
		return False

	# sometimes we already has millitans
	# but the mission is not complete until all enemy dies
	overview.seekAndDestory()

	# just in case
	overview.pickTarget('guristas_personnel')

	if not drones.back():
		return False

	print '<-- mission Unauthorized Military Presence\n'
	return True
Ejemplo n.º 13
0
def run():
	print '--> mission The Missing Canvoy'

	ship.enableDefense()

	if not overview.activateAccelerationGate():
		return False

	if not overview.switchTo('lcs'):
		return False

	if not overview.lockTarget('powerful_em', 1):
		return False

	ship.enableAfterburn()

	ship.approachFor(120)

	if not drones.launchSmall():
		return False

	ship.fireOnce()

	drones.engage()

	print 'wait for 80 sec'
	time.sleep(80)

	if not overview.lockTarget('lesser_drone_hive', 1):
		return False

	ship.approachFor(60)

	ship.fireOnce()

	drones.engage()

	while not overview.pickCargo():
		time.sleep(2)

	while overview.pickCargo():
		pass

	if not drones.back():
		return False

	print '<-- mission The Missing Canvoy\n'
	return True
Ejemplo n.º 14
0
def run():
	print '--> mission Cut Throat Competition'

	if not ship.enableDefense():
		return False

	if not drones.launchSmall():
		return False

	if not general.openMissionDetails():
		return False

	overview.seekAndDestory()

	if not drones.back():
		return False

	if not overview.activateAccelerationGate():
		return False

	if not overview.switchTo('lcs'):
		return False

	if not overview.lockTarget('repair_outpost', 15):
		return False

	if not drones.launchSmall():
		return False

	ship.fireOnce()

	drones.engage()

	if not general.missionObjectiveComplete():
		return False

	if not drones.back():
		return False

	print '<-- mission Cut Throat Competition\n'
	return True
Ejemplo n.º 15
0
def run():
	print '--> mission Duo of Death'

	if not ship.enableDefense():
		return False

	if not overview.activateAccelerationGate():
		return False

	if not drones.launchSmall():
		return False

	ship.enableAfterburn()

	overview.seekAndDestory()

	if not overview.pickCargo():
		return False

	if not drones.back():
		return False

	print '<-- mission Duo of Death\n'
	return True
Ejemplo n.º 16
0
def run():
	print '--> mission New Frontiers - Raw Materials (2 of 7)'

	if not ship.enableDefense():
		return False

	ship.enableAfterburn()

	if not overview.activateAccelerationGate():
		return False

	print 'pocket 1'

	if not overview.switchTo('battle'):
		return False

	if not drones.launchSentry():
		return False

	if not overview.lockTarget('drone_energy', 25):
		return False

	drones.engage()

	time.sleep(160)

	if not drones.back():
		return False

	mouse.moveTo(100, 100)

	result = findAtDrones('sentry')
	if result:
		mouse.leftClickAtP(result)

	if not drones.launchSmall():
		return False

	ship.enableAfterburn()

	overview.seekAndDestory()

	if not overview.switchTo('lcs'):
		return False

	if not overview.lockTarget('delainens', 1):
		return False

	ship.approachFor(30)

	drones.engage()

	overview.switchTo('battle')

	while not overview.pickCargo():
		pass

	while overview.pickCargo():
		pass

	overview.seekAndDestory()

	if not drones.back():
		return False

	print '<-- mission New Frontiers - Raw Materials (2 of 7)\n'
	return True
Ejemplo n.º 17
0
def run():
	print '--> mission Intercept The Sabateurs'

	if not ship.enableDefense():
		return False

	if not drones.launchSmall():
		return False

	overview.seekAndDestory()

	if not drones.back():
		return False

	ship.enableAfterburn()

	if not overview.activateAccelerationGate():
		return False

	# pocket 1
	# main enemies are 90km away
	# approach for 85 secs
	# mean while clean up nearby enemy

	drones.launchSmall()
	
	if not overview.switchTo('battle'):
		return False

	if not overview.lockEnemy(20):
		return False

	ship.fireOnce()

	if not overview.lockTarget('transport', 1):
		return False

	ship.enableAfterburn()

	ship.approachFor(85)

	# wait for stop
	begin = time.time()
	while time.time() - begin < 20:
		ship.stop()
		key.pressEx(sc.Unlock)

	mouse.moveToP(panel.center(panel.Drones))

	mouse.wheel(-100)

	while findAtDrones('fighting'):
		time.sleep(10)

	drones.back()

	# use sentry to destory all the smalls

	for i in range(6):
		overview.lockTarget('s', 1)

	drones.launchSentry()

	begin = time.time()
	while overview.lockTarget('s', 1) and time.time() - begin < 130:
		ship.fireOnce()
		drones.engage()

	drones.back()

	# do the rest

	ship.fireOnce()

	drones.launchSmall()

	overview.seekAndDestory()

	while not overview.pickCargo():
		pass

	drones.back()

	print '<-- mission Intercept The Sabateurs\n'
	return True
Ejemplo n.º 18
0
def run():
	print '--> mission Silence The Informant'

	if not ship.enableDefense():
		return False

	if not general.openMissionDetails():
		return False

	if not overview.activateAccelerationGate():
		return False

	print 'pocket 1'

	if not drones.launchSmall():
		return False

	ship.enableAfterburn()

	overview.seekAndDestory()

	if not drones.back():
		return False

	if not overview.activateAccelerationGate():
		return False

	print 'pocket 2'
	result = None
	begin = time.time()
	while not result and time.time() - begin < 4:
		time.sleep(0.5)
		result = findAtFull('close')
	if result:
		mouse.leftClickAtP(result)

	if not drones.launchSmall():
		return False

	ship.enableAfterburn()

	overview.seekAndDestory()

	if not drones.back():
		return False

	if not overview.activateAccelerationGate():
		return False

	print 'pocket 3'
	result = None
	begin = time.time()
	while not result and time.time() - begin < 4:
		time.sleep(0.5)
		result = findAtFull('close')
	if result:
		mouse.leftClickAtP(result)

	if not drones.launchSmall():
		return False

	ship.enableAfterburn()

	overview.seekAndDestory()

	if not general.missionObjectiveComplete():
		return False

	if not drones.back():
		return False

	print '<-- mission Silence The Informant\n'
	return True
Ejemplo n.º 19
0
def run():
	print '--> mission Pick Your Position'

	if not overview.activateAccelerationGate():
		return False

	if not overview.switchTo('battle'):
		return False

	# pocket 1
	result = None
	while not result:
		time.sleep(0.5)
		result = findAtFull('close')
	mouse.leftClickAtP(result)

	if not overview.pickTarget('minmatar_emissary_1'):
		return False

	result = None
	while not result:
		time.sleep(0.5)
		result = findAtFull('close')
	mouse.leftClickAtP(result)

	if not overview.activateAccelerationGate():
		return False
		
	if not overview.switchTo('battle'):
		return False

	# back to pocket 0
	# double click will not open it!
	result = overview.findTarget('cargo')
	if not result:
		return False
	mouse.leftClickAtP(result)
	ship.approach()

	result = findAtSelectedItem('cargo_small')
	if not result:
		result = findAtSelectedItem('cargo_big')
		if not result:
			return False
	mouse.leftClickAtP(result)

	print 'wait until cargo open'
	while not findAtFull('loot_all'):
		time.sleep(0.2)
		mouse.leftClickAtP(result)


	result = findAtFull('ship')
	while not result:
		result = findAtFull('ship')
	mouse.leftClickAtP(result)

	result = findAtFull('minmatar_emissary')
	while not result:
		result = findAtFull('minmatar_emissary')
	mouse.leftDownAtP(result)

	result = findAtFull('ship_hl')
	while not result:
		result = findAtFull('ship_hl')
	mouse.moveTo(result[0] + 40, result[1] + 60)
	mouse.leftUp()

	result = findAtFull('close')
	while not result:
		result = findAtFull('close')
	mouse.leftClickAtP(result)

	time.sleep(1)
	result = findAtFull('ship_hl')
	if not result:
		result = findAtFull('ship')
	if result:
		mouse.moveToP(result)

	result = findAtFull('x')
	if result:
		mouse.leftClickAtP(result)

	print '<-- mission Pick Your Position\n'
	return True
Ejemplo n.º 20
0
def run():
	print '--> mission Guristas Extravaganza'

	if not ship.enableDefense():
		return False

	# pocket 1 - 3
	for i in range(3):

		if not overview.activateAccelerationGate():
			return False

		print 'pocket ' + str(i+1)

		if not drones.launchSmall():
			return False

		ship.enableAfterburn()	

		overview.seekAndDestory()

		if not drones.back():
			return False

	# in pocket 3, we must destory the powerfull em force field to continue

	if not overview.switchTo('lcs'):
		return False

	if not overview.lockTarget('em_forcefield'):
		return False

	if not drones.launchSmall():
		return False

	if not drones.engage():
		return False

	print 'wait until force field destoried'
	time.sleep(20)
	while findAtDrones('fighting'):
		time.sleep(1)

	if not drones.back():
		return False

	# pocket 4 - 5
	for i in range(2):

		if not overview.activateAccelerationGate():
			return False

		print 'pocket ' + str(i+4)

		if not drones.launchSmall():
			return False

		ship.enableAfterburn()	

		overview.seekAndDestory()

		if not drones.back():
			return False

	print '<-- mission Guristas Extravaganza\n'
	return True