Ejemplo n.º 1
0
def run():
    print "--> mission The Black Market Hub"

    if not ship.enableDefense():
        return False

    if not overview.activateAccelerationGate():
        return False

        # pocket 1
    if not drones.launchSmall():
        return False

    ship.enableAfterburn()

    overview.seekAndDestory()

    if not drones.back():
        return False

    if not overview.activateAccelerationGate():
        return False

        # pocket 2

    if not overview.switchTo("lcs"):
        return False

    if not overview.lockTarget("docked_bestower", 1):
        return False

    ship.approachFor(5)

    ship.enableAfterburn()

    if not drones.launchSmall():
        return False

    ship.fireOnce()

    drones.engage()

    overview.switchTo("battle")

    while not overview.pickCargo():
        time.sleep(1)

    drones.back()

    print "<-- mission The Black Market Hub\n"
    return True
Ejemplo n.º 2
0
def run():
	print '--> mission Retribution'

	if not ship.enableDefense():
		return False

	if not overview.activateAccelerationGate():
		return False

	if not overview.switchTo('lcs'):
		return False

	if not overview.lockTarget('guristas_outpost', 5):
		return False

	if not general.openMissionDetails():
		return False

	if not drones.launchSentry():
		return False

	ship.fireOnce()

	drones.engage()

	if not general.missionObjectiveComplete():
		return False

	if not drones.back():
		return False

	print '<-- mission Retribution\n'
	return True
Ejemplo n.º 3
0
def run():
	print '--> mission Break Their Will'

	if not ship.enableDefense():
		return False

	if not overview.switchTo('lcs'):
		return False

	if not overview.lockTarget('repair_station'):
		return False

	if not general.openMissionDetails():
		return False

	if not drones.launchSentry():
		return False

	if not drones.engage():
		return False

	if not general.missionObjectiveComplete():
		return False

	if not drones.back():
		return False

	print '<-- mission Break Their Will\n'
	return True
Ejemplo n.º 4
0
def run():
	print '--> mission Deadly Arrival'

	if not ship.enableDefense():
		return False

	if not overview.switchTo('lco'):
		return False

	if not overview.lockTarget('ruined_structure'):
		return False

	if not ship.approach():
		return False

	if not ship.enableAfterburn():
		return False

	if not general.openMissionDetails():
		return False

	if not general.missionObjectiveComplete():
		return False

	print '<-- mission Deadly Arrival\n'
	return True
Ejemplo n.º 5
0
def run():
	print '--> mission The Space Telescope'

	if not ship.enableDefense():
		return False

	if not overview.activateAccelerationGate():
		return False

	if not overview.switchTo('lcs'):
		return False

	if not overview.lockTarget('guristas_space', 15):
		return False

	if not drones.launchSmall():
		return False

	ship.fireOnce()

	drones.engage()

	if not general.openMissionDetails():
		return False

	if not general.missionObjectiveComplete():
		return False

	if not drones.back():
		return False

	print '<-- mission The Space Telescope\n'
	return True
Ejemplo n.º 6
0
def run():
	print '--> mission The Rogue Slave Trader (1 of 2)'

	if not ship.enableDefense():
		return False

	if not drones.launchSmall():
		return False

	overview.seekAndDestory()

	if not overview.switchTo('lcs'):
		return False

	if not overview.lockTarget('slave_pen'):
		return False

	ship.approach()

	ship.enableAfterburn()

	time.sleep(10)

	if not drones.engage():
		return False

	while not overview.pickCargo():
		pass

	if not drones.back():
		return False

	print '<-- mission The Rogue Slave Trader (1 of 2)\n'
	return True
def run():
	print '--> mission Unauthorized Military Presence'

	if not ship.enableDefense():
		return False

	if not general.openMissionDetails():
		return False

	ship.enableAfterburn()

	if not overview.activateAccelerationGate():
		return False

	if not overview.switchTo('battle'):
		return False

	if not overview.lockTarget('guristas_personnel'):
		return False

	if not ship.enableAfterburn():
		return False

	if not ship.approachFor(240):
		return False

	if not overview.lockTarget('guristas_personnel', 20):
		return False

	if not drones.launchSmall():
		return False

	if not ship.fireOnce():
		return False

	if not drones.engage():
		return False

	# mission item is in wreck
	while not findAtMissionDetails('v'):
		# collect
		overview.pickWreck()	

	if not general.missionObjectiveComplete():
		return False

	# sometimes we already has millitans
	# but the mission is not complete until all enemy dies
	overview.seekAndDestory()

	# just in case
	overview.pickTarget('guristas_personnel')

	if not drones.back():
		return False

	print '<-- mission Unauthorized Military Presence\n'
	return True
Ejemplo n.º 8
0
def run():
	print '--> mission The Score'

	if not ship.enableDefense():
		return False

	if not overview.activateAccelerationGate():
		return False

	# pocket 1

	if not drones.launchSmall():
		return False

	ship.enableAfterburn()	

	overview.seekAndDestory()

	if not drones.back():
		return False

	if not overview.activateAccelerationGate():
		return False

	# pocket 2
	if not overview.switchTo('battle'):
		return False

	for i in range(4):
		overview.lockTarget('s', 1)

	drones.launchSentry()

	time.sleep(20)

	begin = time.time()
	while time.time() - begin < 100:
		ship.fireOnce()
		drones.engage()
		overview.lockEnemy(1)

	drones.back()

	ship.enableAfterburn()	

	if not drones.launchSmall():
		return False

	ship.fireOnce()

	overview.seekAndDestory()

	if not drones.back():
		return False

	print '<-- mission The Score\n'
	return True
def run():
	print '--> mission Eliminate the Pirate Campers'

	if not ship.enableDefense():
		return False

	if not drones.launchSentry():
		return False

	if not overview.switchTo('battle'):
		return False

	begin = time.time()
	result = None
	while not result and time.time() - begin < 5:
		result = findAtFull('close')
	if result:
		mouse.leftClickAtP(result)

	# kill small

	count = 0
	while count < 4:
		result = overview.lockTarget('s', 1)
		if result:
			count += 1

	begin = time.time()
	while time.time() - begin < 120:
		overview.lockTarget('s', 1)
		ship.fireOnce()
		drones.engage()

	if not drones.back():
		return False

	# seek and destory

	if not general.openMissionDetails():
		return False

	ship.enableAfterburn()

	if not drones.launchSmall():
		return False

	overview.seekAndDestory()

	if not general.missionObjectiveComplete():
		return False

	if not drones.back():
		return False

	print '<-- mission Eliminate the Pirate Campers\n'
	return True
Ejemplo n.º 10
0
def run():
	print '--> mission The Missing Canvoy'

	ship.enableDefense()

	if not overview.activateAccelerationGate():
		return False

	if not overview.switchTo('lcs'):
		return False

	if not overview.lockTarget('powerful_em', 1):
		return False

	ship.enableAfterburn()

	ship.approachFor(120)

	if not drones.launchSmall():
		return False

	ship.fireOnce()

	drones.engage()

	print 'wait for 80 sec'
	time.sleep(80)

	if not overview.lockTarget('lesser_drone_hive', 1):
		return False

	ship.approachFor(60)

	ship.fireOnce()

	drones.engage()

	while not overview.pickCargo():
		time.sleep(2)

	while overview.pickCargo():
		pass

	if not drones.back():
		return False

	print '<-- mission The Missing Canvoy\n'
	return True
Ejemplo n.º 11
0
def run():
	print '--> mission New Frontiers - Raw Materials (5 of 7)'

	if not ship.enableDefense():
		return False

	if not drones.launchSentry():
		return False

	if not overview.switchTo('battle'):
		return False

	if not overview.lockTarget('drone_energy', 25):
		return False

	drones.engage()

	time.sleep(160)

	if not drones.back():
		return False

	mouse.moveTo(100, 100)

	result = findAtDrones('sentry')
	if result:
		mouse.leftClickAtP(result)

	if not drones.launchSmall():
		return False

	overview.seekAndDestory()

	ship.enableAfterburn()

	while not overview.pickCargo():
		time.sleep(5)

	while overview.pickCargo():
		pass

	if not drones.back():
		return False

	print '<-- mission New Frontiers - Raw Materials (5 of 7)\n'
	return True
Ejemplo n.º 12
0
def run():
	print '--> mission Cargo Deliver'

	if not ship.enableDefense():
		return False

	if not overview.switchTo('battle'):
		return False

	ship.enableAfterburn()

	while not overview.pickCargo():
		pass


	print '<-- mission Cargo Deliver\n'
	return True
Ejemplo n.º 13
0
def run():
	print '--> mission Cut Throat Competition'

	if not ship.enableDefense():
		return False

	if not drones.launchSmall():
		return False

	if not general.openMissionDetails():
		return False

	overview.seekAndDestory()

	if not drones.back():
		return False

	if not overview.activateAccelerationGate():
		return False

	if not overview.switchTo('lcs'):
		return False

	if not overview.lockTarget('repair_outpost', 15):
		return False

	if not drones.launchSmall():
		return False

	ship.fireOnce()

	drones.engage()

	if not general.missionObjectiveComplete():
		return False

	if not drones.back():
		return False

	print '<-- mission Cut Throat Competition\n'
	return True
Ejemplo n.º 14
0
def run():
	print '--> mission The Damsel In Distress'

	if not ship.enableDefense():
		return False

	if not overview.switchTo('lcs'):
		return False

	if not overview.lockTarget('pleasure_hub'):
		return False

	if not ship.approach():
		return False

	if not ship.enableAfterburn():
		return False

	if not drones.launchSmall():
		return False

	if not ship.fireOnce():
		return False

	if not drones.engage():
		return False

	#there are two cargos
	count = 0;
	while count < 2:
		if overview.pickCargo():
			count += 1
			time.sleep(2)

	if not drones.back():
		return False

	print '<-- mission The Damsel In Distress\n'
	return True
Ejemplo n.º 15
0
def run():
	print '--> mission New Frontiers - Raw Materials (1 of 7)'

	if not ship.enableDefense():
		return False

	if not general.openMissionDetails():
		return False

	if not drones.launchSmall():
		return False

	if not overview.switchTo('mine'):
		return

	if not overview.lockTarget('green_arisite', 1):
		return False

	ship.enableAfterburn()

	ship.approachFor(70)

	ship.mine()

	begin = time.time()
	while not findAtMissionDetails('v') and time.time() - begin > 130:
		overview.lockTarget('green_arisite', 20)
		ship.mine()
		begin = time.time()

	if not general.missionObjectiveComplete():
		return False

	if not drones.back():
		return False

	print '<-- mission New Frontiers - Raw Materials (1 of 7)\n'
	return True
Ejemplo n.º 16
0
def run():
	print '--> mission New Frontiers - Raw Materials (4 of 7)'

	if not ship.enableDefense():
		return False

	if not overview.switchTo('battle'):
		return False

	if not overview.lockTarget('l', 10):
		return False

	ship.enableAfterburn()

	ship.approach()

	if not drones.launchSmall():
		return False

	ship.fireOnce()

	drones.engage()
	
	overview.seekAndDestory()

	while not overview.pickCargo():
		time.sleep(5)

	while overview.pickCargo():
		pass

	if not drones.back():
		return False

	print '<-- mission New Frontiers - Raw Materials (4 of 7)\n'
	return True
Ejemplo n.º 17
0
def run():
	print '--> mission Intercept The Sabateurs'

	if not ship.enableDefense():
		return False

	if not drones.launchSmall():
		return False

	overview.seekAndDestory()

	if not drones.back():
		return False

	ship.enableAfterburn()

	if not overview.activateAccelerationGate():
		return False

	# pocket 1
	# main enemies are 90km away
	# approach for 85 secs
	# mean while clean up nearby enemy

	drones.launchSmall()
	
	if not overview.switchTo('battle'):
		return False

	if not overview.lockEnemy(20):
		return False

	ship.fireOnce()

	if not overview.lockTarget('transport', 1):
		return False

	ship.enableAfterburn()

	ship.approachFor(85)

	# wait for stop
	begin = time.time()
	while time.time() - begin < 20:
		ship.stop()
		key.pressEx(sc.Unlock)

	mouse.moveToP(panel.center(panel.Drones))

	mouse.wheel(-100)

	while findAtDrones('fighting'):
		time.sleep(10)

	drones.back()

	# use sentry to destory all the smalls

	for i in range(6):
		overview.lockTarget('s', 1)

	drones.launchSentry()

	begin = time.time()
	while overview.lockTarget('s', 1) and time.time() - begin < 130:
		ship.fireOnce()
		drones.engage()

	drones.back()

	# do the rest

	ship.fireOnce()

	drones.launchSmall()

	overview.seekAndDestory()

	while not overview.pickCargo():
		pass

	drones.back()

	print '<-- mission Intercept The Sabateurs\n'
	return True
Ejemplo n.º 18
0
def run():
	print '--> mission New Frontiers - Raw Materials (2 of 7)'

	if not ship.enableDefense():
		return False

	ship.enableAfterburn()

	if not overview.activateAccelerationGate():
		return False

	print 'pocket 1'

	if not overview.switchTo('battle'):
		return False

	if not drones.launchSentry():
		return False

	if not overview.lockTarget('drone_energy', 25):
		return False

	drones.engage()

	time.sleep(160)

	if not drones.back():
		return False

	mouse.moveTo(100, 100)

	result = findAtDrones('sentry')
	if result:
		mouse.leftClickAtP(result)

	if not drones.launchSmall():
		return False

	ship.enableAfterburn()

	overview.seekAndDestory()

	if not overview.switchTo('lcs'):
		return False

	if not overview.lockTarget('delainens', 1):
		return False

	ship.approachFor(30)

	drones.engage()

	overview.switchTo('battle')

	while not overview.pickCargo():
		pass

	while overview.pickCargo():
		pass

	overview.seekAndDestory()

	if not drones.back():
		return False

	print '<-- mission New Frontiers - Raw Materials (2 of 7)\n'
	return True
Ejemplo n.º 19
0
def run():
	print '--> mission Guristas Extravaganza'

	if not ship.enableDefense():
		return False

	# pocket 1 - 3
	for i in range(3):

		if not overview.activateAccelerationGate():
			return False

		print 'pocket ' + str(i+1)

		if not drones.launchSmall():
			return False

		ship.enableAfterburn()	

		overview.seekAndDestory()

		if not drones.back():
			return False

	# in pocket 3, we must destory the powerfull em force field to continue

	if not overview.switchTo('lcs'):
		return False

	if not overview.lockTarget('em_forcefield'):
		return False

	if not drones.launchSmall():
		return False

	if not drones.engage():
		return False

	print 'wait until force field destoried'
	time.sleep(20)
	while findAtDrones('fighting'):
		time.sleep(1)

	if not drones.back():
		return False

	# pocket 4 - 5
	for i in range(2):

		if not overview.activateAccelerationGate():
			return False

		print 'pocket ' + str(i+4)

		if not drones.launchSmall():
			return False

		ship.enableAfterburn()	

		overview.seekAndDestory()

		if not drones.back():
			return False

	print '<-- mission Guristas Extravaganza\n'
	return True
Ejemplo n.º 20
0
def run():
	print '--> mission Pick Your Position'

	if not overview.activateAccelerationGate():
		return False

	if not overview.switchTo('battle'):
		return False

	# pocket 1
	result = None
	while not result:
		time.sleep(0.5)
		result = findAtFull('close')
	mouse.leftClickAtP(result)

	if not overview.pickTarget('minmatar_emissary_1'):
		return False

	result = None
	while not result:
		time.sleep(0.5)
		result = findAtFull('close')
	mouse.leftClickAtP(result)

	if not overview.activateAccelerationGate():
		return False
		
	if not overview.switchTo('battle'):
		return False

	# back to pocket 0
	# double click will not open it!
	result = overview.findTarget('cargo')
	if not result:
		return False
	mouse.leftClickAtP(result)
	ship.approach()

	result = findAtSelectedItem('cargo_small')
	if not result:
		result = findAtSelectedItem('cargo_big')
		if not result:
			return False
	mouse.leftClickAtP(result)

	print 'wait until cargo open'
	while not findAtFull('loot_all'):
		time.sleep(0.2)
		mouse.leftClickAtP(result)


	result = findAtFull('ship')
	while not result:
		result = findAtFull('ship')
	mouse.leftClickAtP(result)

	result = findAtFull('minmatar_emissary')
	while not result:
		result = findAtFull('minmatar_emissary')
	mouse.leftDownAtP(result)

	result = findAtFull('ship_hl')
	while not result:
		result = findAtFull('ship_hl')
	mouse.moveTo(result[0] + 40, result[1] + 60)
	mouse.leftUp()

	result = findAtFull('close')
	while not result:
		result = findAtFull('close')
	mouse.leftClickAtP(result)

	time.sleep(1)
	result = findAtFull('ship_hl')
	if not result:
		result = findAtFull('ship')
	if result:
		mouse.moveToP(result)

	result = findAtFull('x')
	if result:
		mouse.leftClickAtP(result)

	print '<-- mission Pick Your Position\n'
	return True
Ejemplo n.º 21
0
def autopilot():
    print '--> autopilot'

    overview.switchTo('pilot')

    while True:
        print 'try to find target stargate or station'
        finded = ''
        result = None
        for retry in range(3):
            print 'try: ' + str(retry + 1)
            result = findAtOverview('target_station', 0.2)
            if result:
                print 'station finded'
                finded = 'station'
                break
            result = findAtOverview('target_star_gate', 0.2)
            if result:
                print 'stargate finded'
                finded = 'gate'
                break
            x, y = panel.center(panel.Overview)
            y += random.random() * 200 - 100
            mouse.leftClickAt(x, y)
            mouse.wheel(-12)
            mouse.moveToP(panel.center(panel.Full))

        if finded == '':
            print "can't find any waypoint"
            print '<-- autopilot\n'
            return False

        if finded == 'station':
            print 'docking...'
            mouse.leftClickAtP(result)
            key.pressEx(sc.Activate)
            print 'wait until entering station'
            begin = time.time()
            result = findAtProgressBar('entering_station', 0.1) 
            while not result and time.time() - begin < 80:
                result = findAtProgressBar('entering_station', 0.1) 
                time.sleep(0.1)
            if result:
                print 'entering station'
                time.sleep(4)
                print '<-- autopilot\n'
                return True

        if finded == 'gate':
            print 'jump...'
            mouse.leftClickAtP(result)
            key.pressEx(sc.Activate)
            print 'wait until entering space'
            begin = time.time()
            result = findAtProgressBar('entering_space', 0.1)
            while not result  and time.time() - begin < 80:
                result = findAtProgressBar('entering_space', 0.1)
                time.sleep(0.1)
            if result:
                print 'entering space'
                time.sleep(3)