def test_add_player(self): game_display = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) arena = Arena() player = Player((0, 0), arena) arena.add_player(player) self.assertEqual(len(arena.players), 1)
def test_update_player_state(self): game_display = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) arena = Arena() player = Player((0, 0), arena) arena.add_player(player) arena.arena_matrix[1][1] = TileType.FLAME arena._update_players_state() self.assertEqual(player.is_alive(), False)