Ejemplo n.º 1
0
    def test_add_player(self):
        game_display = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
        arena = Arena()
        player = Player((0, 0), arena)
        arena.add_player(player)

        self.assertEqual(len(arena.players), 1)
Ejemplo n.º 2
0
    def test_update_player_state(self):
        game_display = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
        arena = Arena()
        player = Player((0, 0), arena)
        arena.add_player(player)
        arena.arena_matrix[1][1] = TileType.FLAME

        arena._update_players_state()

        self.assertEqual(player.is_alive(), False)