def test_update_explosion_in_matrix(self): game_display = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) arena = Arena() arena.arena_matrix = self.get_default_arena() bomb = Bomb((22, 0), 2, arena) bomb.state = BombState.EXPLODING arena.update_explosion_in_matrix(bomb) matrix = arena.get_arena() self.assertEqual(matrix[1][1], TileType.FLAME)
def test_get_arena(self): game_display = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) arena = Arena() arena_matrix = arena.arena_matrix self.assertEqual(arena.get_arena(), arena_matrix)