Ejemplo n.º 1
0
    def test_update_explosion_in_matrix(self):
        game_display = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
        arena = Arena()
        arena.arena_matrix = self.get_default_arena()
        bomb = Bomb((22, 0), 2, arena)
        bomb.state = BombState.EXPLODING

        arena.update_explosion_in_matrix(bomb)
        matrix = arena.get_arena()

        self.assertEqual(matrix[1][1], TileType.FLAME)
Ejemplo n.º 2
0
    def test_get_arena(self):
        game_display = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
        arena = Arena()
        arena_matrix = arena.arena_matrix

        self.assertEqual(arena.get_arena(), arena_matrix)