def test_down_tiles_can_be_exploded(self): game_display = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) arena = Arena() arena.arena_matrix = self.get_default_arena() self.assertEqual( arena.down_tiles_can_be_exploded((1, 1)), ARENA_HEIGHT - 3)
def test_can_place_bomb(self): game_display = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) arena = Arena() arena.arena_matrix = self.get_default_arena() self.assertEqual(arena._can_place_bomb(1, 1), True) self.assertEqual(arena._can_place_bomb(2, 2), False) self.assertEqual(arena._can_place_bomb(5, 1), True)
def test_update_matrix_explosion_up(self): game_display = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) arena = Arena() arena.arena_matrix = self.get_default_arena() bomb = Bomb((112, 90), 2, arena) arena._update_matrix_explosion_up(bomb, TileType.FLAME) self.assertEqual(arena.arena_matrix[1][3], TileType.FLAME)
def test_update_explosion_in_matrix(self): game_display = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) arena = Arena() arena.arena_matrix = self.get_default_arena() bomb = Bomb((22, 0), 2, arena) bomb.state = BombState.EXPLODING arena.update_explosion_in_matrix(bomb) matrix = arena.get_arena() self.assertEqual(matrix[1][1], TileType.FLAME)