Ejemplo n.º 1
0
    def test_down_tiles_can_be_exploded(self):
        game_display = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
        arena = Arena()
        arena.arena_matrix = self.get_default_arena()

        self.assertEqual(
            arena.down_tiles_can_be_exploded((1, 1)), ARENA_HEIGHT - 3)
Ejemplo n.º 2
0
    def test_can_place_bomb(self):
        game_display = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
        arena = Arena()
        arena.arena_matrix = self.get_default_arena()

        self.assertEqual(arena._can_place_bomb(1, 1), True)
        self.assertEqual(arena._can_place_bomb(2, 2), False)
        self.assertEqual(arena._can_place_bomb(5, 1), True)
Ejemplo n.º 3
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    def test_update_matrix_explosion_up(self):
        game_display = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
        arena = Arena()
        arena.arena_matrix = self.get_default_arena()
        bomb = Bomb((112, 90), 2, arena)

        arena._update_matrix_explosion_up(bomb, TileType.FLAME)

        self.assertEqual(arena.arena_matrix[1][3], TileType.FLAME)
Ejemplo n.º 4
0
    def test_update_explosion_in_matrix(self):
        game_display = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
        arena = Arena()
        arena.arena_matrix = self.get_default_arena()
        bomb = Bomb((22, 0), 2, arena)
        bomb.state = BombState.EXPLODING

        arena.update_explosion_in_matrix(bomb)
        matrix = arena.get_arena()

        self.assertEqual(matrix[1][1], TileType.FLAME)