rect = pygame.draw.rect(screen, BLACK, location, width) pygame.display.te() return rect top_center = (70, 70, 180, 50) center_center = (70, 120, 180,50) rect_row1_col1 = (50,10,50,150) ect_row1_col2 = (50,160,50,150) row1_dim = (50, 10, 60, 300) row2_dim = (110, 10, 60, 300) row3_dim = (170, 10, 60, 300) start_text = dict(text="Start", screen=screen, font=50) a_button = Button(center_center, start_text) a_button.render_and_draw() start_text2 = dict(text="Quit", screen=screen, font=50) a_button2 = Button(top_center, start_text2) a_button2.render_and_draw() #draw_rect(rect_row1_col1, 2) #draw_rect(rect_row1_col2, 2) time.sleep(2) #row1x1rect = ct(center_center, 2) #a_rect = pygame.Rect(center_center) #print a_rect.centerx #print a_rect.centerya #start_text = dict(text="Start", screen=screen, textpos=a_rect, font=50) #start_text2 = dict(text="Quit", screen=screen, textpos=(), font=50) #row1x1text = one_item(start_text)