Ejemplo n.º 1
0
def effect112(model, origin, angle, size, velocity, randomization, count, time,
              flags):
    """
    est_effect_12 <player filter> <delay> <model> <origin x y z> <angle p y r> <Size x y z> <velocity x y z> <randomization> <count> <time> <flags>

    """
    if not isinstance(model, Model):
        model = Model(model)

    if not isinstance(origin, Vector):
        origin = Vector(*origin)

    if not isinstance(angle, QAngle):
        angle = QAngle(*angle)

    if not isinstance(size, Vector):
        size = Vector(*size)

    if not isinstance(velocity, Vector):
        velocity = Vector(*velocity)

    te = TempEntity('Break Model')
    te.model = model
    te.origin = origin
    te.rotation = angle
    te.size = size
    te.velocity = velocity
    te.randomization = randomization
    te.count = count
    te.life_time = time
    te.flags = flags

    return te
Ejemplo n.º 2
0
def effect134(model, position, direction, speed, noise, count):
    """
    est_effect_34 <player filter> <delay> <model> <position x y z> <direction x y z> <speed> <noise> <count>
    """
    if not isinstance(model, Model):
        model = Model(model)

    if not isinstance(position, Vector):
        position = Vector(*position)

    if not isinstance(direction, Vector):
        direction = Vector(*direction)

    te = TempEntity('Sprite Spray')
    te.model = model
    te.position = position
    te.direction = direction
    te.speed = speed
    te.noise = noise
    te.count = count

    return te
Ejemplo n.º 3
0
def effect115(model, mins, maxs, height, count, speed):
    """
    est_effect_15 <player filter> <delay> <model> <min x y z> <max x y z> <height> <count> <speed>
    """
    if not isinstance(model, Model):
        model = Model(model)

    if not isinstance(mins, Vector):
        mins = Vector(*mins)

    if not isinstance(maxs, Vector):
        maxs = Vector(*maxs)

    te = TempEntity('Bubble Trail')
    te.model = model
    te.halo = model
    te.mins = mins
    te.maxs = maxs
    te.height = height
    te.count = count
    te.speed = speed

    return te