def __init__(self, trigger, *args):
     ShipEffect.__init__(self, trigger, *args)
     self.moduleTypeID = trigger.moduleTypeID
     self.radius = 20000.0
     if trigger.graphicInfo is not None:
         self.realRadius = trigger.graphicInfo.range
     else:
         self.realRadius = self.fxSequencer.GetType(self.moduleTypeID).warpScrambleRange
Ejemplo n.º 2
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 def __init__(self, trigger, *args):
     ShipEffect.__init__(self, trigger, *args)
     self.moduleTypeID = trigger.moduleTypeID
     self.radius = 20000.0
     if trigger.graphicInfo is not None:
         self.realRadius = trigger.graphicInfo.range
     else:
         self.realRadius = self.fxSequencer.GetType(
             self.moduleTypeID).warpScrambleRange
Ejemplo n.º 3
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 def __init__(self, trigger, *args):
     ShipEffect.__init__(self, trigger, *args)
     self.moduleTypeID = trigger.moduleTypeID
     self.radius = 20000.0
     if trigger.graphicInfo is not None:
         self.realRadius = trigger.graphicInfo.range
     else:
         godmaStateManager = sm.GetService('godma').GetStateManager()
         self.realRadius = godmaStateManager.GetType(
             self.moduleTypeID).warpScrambleRange
Ejemplo n.º 4
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 def __init__(self, trigger, *args):
     ShipEffect.__init__(self, trigger, *args)
     self.playerEffect = None
Ejemplo n.º 5
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 def __init__(self, trigger, *args):
     ShipEffect.__init__(self, trigger, *args)
     self.playerEffect = None
     self.graphicID = None if args[0] is None else getattr(args[0], 'graphicID', None)
Ejemplo n.º 6
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 def __init__(self, trigger, *args):
     ShipEffect.__init__(self, trigger, *args)
     self.playerEffect = None
     self.graphicID = None if args[0] is None else getattr(
         args[0], 'graphicID', None)