def __init__(self, trigger, *args): ShipEffect.__init__(self, trigger, *args) self.moduleTypeID = trigger.moduleTypeID self.radius = 20000.0 if trigger.graphicInfo is not None: self.realRadius = trigger.graphicInfo.range else: self.realRadius = self.fxSequencer.GetType(self.moduleTypeID).warpScrambleRange
def __init__(self, trigger, *args): ShipEffect.__init__(self, trigger, *args) self.moduleTypeID = trigger.moduleTypeID self.radius = 20000.0 if trigger.graphicInfo is not None: self.realRadius = trigger.graphicInfo.range else: self.realRadius = self.fxSequencer.GetType( self.moduleTypeID).warpScrambleRange
def __init__(self, trigger, *args): ShipEffect.__init__(self, trigger, *args) self.moduleTypeID = trigger.moduleTypeID self.radius = 20000.0 if trigger.graphicInfo is not None: self.realRadius = trigger.graphicInfo.range else: godmaStateManager = sm.GetService('godma').GetStateManager() self.realRadius = godmaStateManager.GetType( self.moduleTypeID).warpScrambleRange
def __init__(self, trigger, *args): ShipEffect.__init__(self, trigger, *args) self.playerEffect = None
def __init__(self, trigger, *args): ShipEffect.__init__(self, trigger, *args) self.playerEffect = None self.graphicID = None if args[0] is None else getattr(args[0], 'graphicID', None)
def __init__(self, trigger, *args): ShipEffect.__init__(self, trigger, *args) self.playerEffect = None self.graphicID = None if args[0] is None else getattr( args[0], 'graphicID', None)