def mkDay(self): self.announce("Daytime! " + self.nk + " was killed during the night.") self.announce(self.nk + " was a " + self.roles[self.nk].role + ".") self.removePlayer(self.nk) if (self.deadp != None): self.announce("Yesterday's lynch, " + self.deadp_name + ", was a " + self.deadp.role + ".") Game.mkDay(self)
def mkDay(self): self.announce("Daytime! " + self.nk + " was killed during the night.") self.announce(self.nk + " was a " + self.roles[self.nk].role + ".") self.removePlayer(self.nk) if (self.deadp != None): self.announce("Yesterday's lynch, " + self.deadp_name + ", was a " + self.deadp.role + ".") elif ((deadp.role != "SJ") and (len(self.voters) <= 2)): self.announce("The Serial Jester, " + self.get_role("SJ") + ", has gained dominance over the town! Town win!") Game.mkDay(self)