Ejemplo n.º 1
0
 def mkNight(self):
         for votee in self.votees:
                 if (len(self.votees[votee]) >= (len(self.voters) / 2 + 1)):
                         deadp = votee
                         if (deadp == "NL"):
                                 self.deadp = None
                                 self.announce("It is now night. Zzz...")
                                 Game.mkNight(self)
                                 return
                         elif (deadp.role == "Jester"):
                                 self.announce("The Jester, " + self.get_role("Jester") + " has gotten himself lynched! Jester win!")
                                 self.game_over()
                         elif ((deadp.role != "SJ") and (len(self.voters) <= 2)):
                                 self.announce("The Serial Jester, " + self.get_role("SJ") + ", has gained dominance over the town! Town win!")
                         elif (deadp.role == "SJ"):
                                 self.announce("The town has lynched the Serial Jester! Serial Jester win!")
                                 if (self.get_role("Jester") != None):
                                         self.announce("Jester was " + self.get_role("Jester") + ".")
                         else:
                                 self.deadp = deadp
                                 self.deadp_name = self.names[deadp]
                                 self.removePlayer(self.names[deadp])
                                 self.announce("It is now night. Zzz...")
                                 Game.mkNight(self)
                                 return
         self.game_over()
Ejemplo n.º 2
0
 def mkNight(self):
         for votee in self.votees:
                 if (len(self.votees[votee]) >= (len(self.voters) / 2 + 1)):
                         deadp = votee
                         if (deadp == "NL"):
                                 self.deadp = None
                                 self.announce("It is now night. Zzz...")
                                 Game.mkNight(self)
                                 return
                         elif (deadp.role == "Lynchee"):
                                 self.announce("The Lyncher, " + self.get_role("Lyncher") + " has gotten his target lynched! Lyncher win!")
                                 self.game_over()
                         elif ((deadp.role != "SK") and (len(self.voters) <= 3)):
                                 self.announce("The mafia, " + self.get_role("SK") + ", has gained dominance over the town! Mafia win!")
                         elif (deadp.role == "SK"):
                                 self.announce("The town has lynched the mafia! Town win!")
                                 if (self.get_role("Lyncher") != None):
                                         self.announce("Lyncher was " + self.get_role("Lyncher") + ".")
                                         self.announce("Lynchee was " + self.get_role("Lynchee") + ".")
                         else:
                                 self.deadp = deadp
                                 self.deadp_name = self.names[deadp]
                                 self.removePlayer(self.names[deadp])
                                 self.announce("It is now night. Zzz...")
                                 Game.mkNight(self)
                                 return
         self.game_over()