Ejemplo n.º 1
0
def main():
    game = Game(create(), debug=True, idle_time=45)
    common.handle_common_interruption(game, False)
    game.addAction(ok_invite)
    game.addAction(begin)
    game.idle = idle
    game.start()
Ejemplo n.º 2
0
def main():
    game = Game(create(), idle_time=3)
    game.addAction(task)
    game.addAction(buy)
    for image in ['use', 'submit', 'ok']:
        game.addAction(SimpleAction(image))
    game.idle = lambda g: g.click(ACTION)
    game.start()
Ejemplo n.º 3
0
def main():
    game = Game(create())
    game.addAction(SimpleAction(['task', 'ghost', 'ghost']))
    game.addAction(SimpleAction(['ok', 'cancel']))
    for image in LOGIN:
        game.addAction(SimpleAction(image))
    game.idle = lambda g: g.click('ghost')
    game.start()
Ejemplo n.º 4
0
def main():
    game = Game(create(), idle_time=20, debug=True)
    common.handle_common_interruption(game)
    game.addAction(SimpleAction('ok'))
    game.addAction(common.finish(False))
    game.addAction(fight)
    game.addAction(box)
    game.addAction(SimpleAction('boss'))
    game.addAction(isfighting)
    game.idle = move
    game.start()
Ejemplo n.º 5
0
def main():
    device = (Builder().with_device(AdbDevice)
              .with_limit(1)  # one action per second
              .with_blur(5)   # random change click point
              .build())
    game = Game(device)
    game.addAction(choose)
    game.addAction(guaji_if_no_money)
    game.addAction(buy)
    for image in COMMON:
        game.addAction(SimpleAction(image))
    game.idle = lambda g: g.click('huan')
    game.start()
Ejemplo n.º 6
0
def main():
    game = Game(create(rate_limit=2, blur=0.005), debug=True)
    game.addAction(ok_accept)
    common.handle_common_interruption(game, False)
    game.idle = double_yuhun
    game.start()