Ejemplo n.º 1
0
def makeSB():
    body = BulletRigidBodyNode('...')
    geomNodeCollection = loader.loadModel('out2.egg').findAllMatches('**/+GeomNode')
    for geomNP in geomNodeCollection:
        geomNode = geomNP.node()
        ts = geomNode.getTransform()
        
        
        mesh = BulletTriangleMesh()
        for geom in geomNode.getGeoms():            
            mesh.addGeom(geom)
        shape = BulletTriangleMeshShape(mesh, dynamic=True)
        body.addShape(shape, ts)
        body.addChild(geomNode)
                     
            #world.attachRigidBody(node)
    
    #body.copyTo(np)
    body.setMass(100.0)
    
    world.attachRigidBody(body)
    np1 = render.attachNewNode(body)
    np1.setPos(0, 0, 10)
    np1.setHpr(0,0,90)
    np1.setScale(0.5,0.5,0.5)
    print(body.getNumChildren())
    return body

#body = makeSB()

 
# Update

 
#taskMgr.add(update, 'update')
#run()