Ejemplo n.º 1
0
def test_player():
    from bd.bd_connect import Bd
    bd = Bd()
    from player.player import Player
    p = Player(bd, 9999)
    p.set_name('TEST')
    p.set_class_hero('class_test1')
    p.set_batle_id(9999)
    p.set_location('test_location')
    p.update_player()
    bd.commit()
    print(p.user_id)
    print(p.name)
    print(p.class_hero)
    print(p.batle_id)
    print(p.location)
    p = None
    p = Player(bd, 9999)
    print(p.user_id)
    print(p.name)
    print(p.class_hero)
    print(p.batle_id)
    print(p.location)
    p.del_player()
    bd.commit()
Ejemplo n.º 2
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    def __init__(self, agent, end_score=10):
        self.agent = agent
        self.score1 = 0
        self.score2 = 0
        self.end_score = end_score

        pygame.init()

        self.screen = pygame.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT])

        pygame.display.set_caption('Pong')

        pygame.mouse.set_visible(1)

        self.font = pygame.font.Font(None, 36)

        self.background = pygame.Surface(self.screen.get_size())

        self.ball = Ball(WHITE)
        self.balls = pygame.sprite.Group()
        self.balls.add(self.ball)

        self.player_bottom = Player(580, PLAYER_WIDTH, WHITE)
        self.player_top = Player(25, PLAYER_WIDTH, WHITE)

        self.movingsprites = pygame.sprite.Group()
        self.movingsprites.add(self.player_bottom)
        self.movingsprites.add(self.player_top)
        self.movingsprites.add(self.ball)
        self.clock = pygame.time.Clock()
Ejemplo n.º 3
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 def __init__(self, player_one: Player = None, player_two: Player = None, verbose: bool = True) -> None:
     self._move_counter = 0
     self._board = Board(MAX_ROWS, MAX_COLUMNS)
     self._players = (
         player_one if player_one is not None else Player(
             SIGN_PLAYER_ONE, 'magenta'),
         player_two if player_two is not None else Player(
             SIGN_PLAYER_TWO, 'cyan')
     )
     self._verbose = verbose
 def __init__(self, redis_client):
     self.redis = redis_client
     self.games = []
     self.user = User()
     self.player = Player()
     GameManagerParsing(self.redis).start()
     GameManagerInitGame(self.redis, self.user).start()
Ejemplo n.º 5
0
    def __init__(self):
        super(Game, self).__init__()

        # the game neighborhood
        self.neighborhood = Neighborhood()

        # the game player
        self.player = Player()

        # current player location row
        self.current_row = 0

        # current player location column
        self.current_col = 0

        # current home the player is in
        self.current_home = self.neighborhood.get_homes()[self.current_row][
            self.current_col]

        # total monster population
        self.total_num_monsters = self.count_monsters()

        # total people population
        self.total_num_people = 0

        # game over status
        self.game_over = 0
    def execute(self):
        player1 = Player(Alliance.RED, PlayerType.HUMAN, name="Dia")
        player2 = Player(Alliance.YELLOW, PlayerType.COMPUTER)
        SelectDifficultyCommand().execute()
        gm = GameManager(player1, player2)
        care_taker = Caretaker(gm)
        winner = None
        while not gm.game_over and not gm.draw:
            self.__print_format_table(gm)
            move = gm.state.next_player.get_move

            if isinstance(move, str):
                UndoCommand(gm, care_taker).execute()
            care_taker.backup()
            winner = self.__handle_move(move, gm, care_taker)
        self.__print_format_game_over(gm, winner)
Ejemplo n.º 7
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 def __init__(self):
     self.state = GameState.State.NEW_GAME
     self.Player = Player()
     self.Labyrinth = Labyrinth()
     self.TextData = TextData()
     self.Player.current_location = self.Labyrinth.find_start_room().id
     print(self.Player.current_location)
Ejemplo n.º 8
0
 def handle_client_connected_message(self, msg):
     player = Player(msg.clientid,
                     msg.clientaddress,
                     msg.clientport,
                     login_server=self)
     player.set_state(UnauthenticatedState)
     self.players[msg.clientid] = player
Ejemplo n.º 9
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 def add_player(self, address, username):
     self.address_player[address] = Player(username)
     send_message(self.address_player[address].get_pokemon_info(), address,
                  self.sock)
     self.pokemon_count[address], message = self.address_player[
         address].get_number_of_each_pokemon()
     send_message(message, address, self.sock)
Ejemplo n.º 10
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 def setup(self):
     #O jogo se inicia pausado, afim de faciliar para o jogador na hora da passagem de fase, dando a opção de lançar a bola.
     self.jogo_pausado = True
     #Para que a bola permaneça pausada no inicio de cada fase, colocamos esse atributo especifico para essa tarefa.
     self.pausa_bola = 0
     #Aqui se encontram as listas do jogo, onde ficarão os sprites.
     self.lista_bola = arcade.SpriteList()
     self.lista_blocos = arcade.SpriteList()
     self.lista_power_up = arcade.SpriteList()
     self.lista_jogador = arcade.SpriteList()
     self.lista_jogador2 = arcade.SpriteList()
     #O aleatorio_powerup é um atributo que determinara os power_ups aleatoriamentes, quando um bloco power_up for quebrado.
     self.aleatorio_powerup = 0
     #Ambos os contadores de colisao_paredes servem para garantir que a bola não saia do campo de visão do jogador.
     self.contador_colisao_paredes_vertical = 0
     self.contador_colisao_paredes_horizontal = 0
     #O bloco delay serve para amenizar o contato da bola com os blocos, afim de que minimize os bugs de colisão.
     self.bloco_delay = -1
     #Para pôr tempo nos power_ups escolhemos manualmente fazer os contadores, sendo o contador_tempo o tempo total do power_up
     #e o contador variador o qual ira zerar o tempo do powerup. Temos dois de cada, pois há a opção de dois players.
     self.contador_tempo_power_up_1 = 600
     self.contador_variador_1 = 0
     self.contador_tempo_power_up_2 = 600
     self.contador_variador_2 = 0
     #A função run serve para realizar ações dependendo do estado do jogo.
     self.run(self.estado_jogo)
     #Se o modo de jogo for 1, ira ser posto apenas 1 player, se for dois, dois players.
     if self.modo_de_jogo == 1:
         self.lista_jogador.append(
             Player('jogo/player/imagens/barra_normal.png', 1, 8,
                    arcade.key.LEFT, arcade.key.RIGHT, LARGURA_TELA / 2,
                    64))
     if self.modo_de_jogo == 2:
         self.lista_jogador.append(
             Player('jogo/player/imagens/barra_normal.png', 1, 8,
                    arcade.key.LEFT, arcade.key.RIGHT, 64, 64))
         self.lista_jogador2.append(
             Player('jogo/player/imagens/barra_normal.png', 1, 8,
                    arcade.key.A, arcade.key.D, LARGURA_TELA - 64, 64))
     #Se o jogo não estiver no menu,game_over,tela de ajuda, ou tela final haverá a bola no jogo.
     if self.estado_jogo != MENU and self.estado_jogo != GAME_OVER and self.estado_jogo != AJUDA and self.estado_jogo != TELA_FINAL:
         for player in self.lista_jogador:
             self.lista_bola.append(
                 Bola(player.center_x + player.width / 4, 96))
             break
     #Cada nova fase ira iniciar com 3 vidas.
     self.set_vida(3)
Ejemplo n.º 11
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 def setup(self):
     game_object.add(Background())
     generate_map("assets/maps/map.json")
     player = Player(35 * 16, 27 * 16, global_input_manager)
     game_object.add(player)
     create_enemy.create_enemy()
     create_gift.create_gift()
     create_coin.create_coin()
Ejemplo n.º 12
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 def execute(self):
     if not Utils.has_internet():
        player = Player()
        player.play_local()
     else:
          if Alarm.serverHandler is not None:
             Alarm.serverHandler.emit(RequestHandler('music:discovering'))
             if not self.repeat:
                self.enable = False
                Alarm.serverHandler.emit(RequestHandler('alarm:update', {"alarm": {"_id": self._id, "update": {"enable": False}}}))
 def registerPlayer(self, playerDescription):
     if self.getPlayer(playerDescription.name) is None:
         if len(self.playerRegister) < 8:
             position = len(self.playerRegister)
             self.playerRegister.append(
                 Player(playerDescription.name, position))
         else:
             raise ValueError('Players are already registerd')
     else:
         raise ValueError('Player already registered')
Ejemplo n.º 14
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 def build_player(self, settings_dict, game_env):
     player = Player(game_env, settings_dict['AGENT_HISTORY_LENGTH'], settings_dict['MEMORY_SIZE'],
                     settings_dict['BS'],
                     settings_dict['LEARNING_RATE'], settings_dict['INI_EPSILON'], settings_dict['END_EPSILON'],
                     settings_dict['MIN_OBSERVE_EPISODE'], settings_dict['NETW_UPDATE_FREQ'],
                     settings_dict['UPDATE_FREQ'], settings_dict['DISCOUNT_FACTOR'],
                     settings_dict['REPLAY_MEMORY_START_SIZE'], settings_dict['PUNISH'],
                     settings_dict['REWARD_EXTRAPOLATION_EXPONENT'], settings_dict['LINEAR_EXPLORATION_EXPONENT'],
                     settings_dict['USE_DOUBLE_MODEL'])
     return player
Ejemplo n.º 15
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    def fim_powerup(self):
        for player in self.lista_jogador:
            if self.contador_tempo_power_up_1 < 0:
                self.lista_jogador.append(
                    Player('jogo/player/imagens/barra_normal.png', 1, 8,
                           arcade.key.LEFT, arcade.key.RIGHT, player.center_x,
                           64))
                player.kill()
                self.contador_variador_1 = 0
                self.contador_tempo_power_up_1 = 600

        for player in self.lista_jogador2:
            if self.contador_tempo_power_up_2 < 0:
                self.lista_jogador2.append(
                    Player('jogo/player/imagens/barra_normal.png', 1, 8,
                           arcade.key.A, arcade.key.D, player.center_x, 64))
                player.kill()
                self.contador_variador_2 = 0
                self.contador_tempo_power_up_2 = 600
Ejemplo n.º 16
0
    def handle(self, *args):
        arg = args[0] if args else ''

        if not arg:
            if self.player and self.player.is_paused:
                self.player.play()
                return self.INDENT + colorize(
                    Colors.BLUE,
                    '\u25B6 ' + self.client.active_station['name'])

            self.stdout_print(self.INDENT +
                              colorize(Colors.GRAY, 'Pick random genre...'))
            arg = random.choice(
                [genre.get('title', '') for genre in self.client.genres])

        genre = self.client.search_genre(arg)
        genre_id = genre.get('id') if genre else None

        if genre_id is None:
            return self.INDENT + colorize(Colors.RED,
                                          'Genre ') + arg + colorize(
                                              Colors.RED, ' not found.')

        self.stdout_print(self.INDENT + colorize(Colors.GREEN, 'Tuning in...'))
        self.stdout_print(self.INDENT +
                          colorize(Colors.GREEN, 'Starting genre: ') +
                          genre.get('title', ''))

        num_of_tries = 0
        while num_of_tries < 3:
            num_of_tries += 1
            stream = self.client.get_stream(genre_id,
                                            renew_active_station=True)

            if not stream:
                return self.INDENT + colorize(
                    Colors.RED,
                    'No active stations found... Please, try another genre.')

            if self.player:
                self.player.stop()
            self.player = Player(stream)
            self.player.play()

            num_of_checks = 0
            while num_of_checks < 5:
                num_of_checks += 1
                time.sleep(1)
                if self.player.is_playing:
                    return self.INDENT + colorize(
                        Colors.BLUE,
                        '\u25B6 ' + self.client.active_station['name'])
        return self.INDENT + colorize(
            Colors.RED,
            'No active stations found... Please, try another genre.')
Ejemplo n.º 17
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    def do_startup(self):
        Gtk.Application.do_startup(self)
        self.settings = Settings(self)
        self.discoverer = Discoverer()
        self.player = Player(self)
        self.equalizer = Equalizer(self)
        self.queue = Queue(self)
        self.history = History(self)
        self.integration = Integration(self)

        self.win = MainWindow(self)
Ejemplo n.º 18
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    def get_players(self):
        car_img = pg.image.load('graphics/car.png')
        player_list = []

        for i in range(self.NUM_PLAYERS):
            x_min = i * DISPLAY_WIDTH / self.NUM_PLAYERS
            x_max = (i + 1) * DISPLAY_WIDTH / self.NUM_PLAYERS - 1 # -1 cause its inclusive and we want it exclusive
            car = Car(x_min, x_max, 8, car_img)
            player = Player(i, LIVES, car, KEYS[i]['left'], KEYS[i]['right'])
            player_list.append(player)
        return player_list
Ejemplo n.º 19
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    def __init__(self):
        pg.init()
        pg.mouse.set_cursor(*CURSOR)

        self._camera = Camera()
        self._hotbar = Hotbar()
        self._world = World()
        self._main_player = Player("main_player",
                                   spawn_pos=PLAYER_DEFAULT_SPAWN_POS)

        self._action = GameAction.play
Ejemplo n.º 20
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 def add_player(self, address, user_name):
     self.ip_players[address] = Player(user_name)
     while True:
         x = randint(0, self.world_size)
         y = randint(0, self.world_size)
         if self.world_map[x][y] == 0 and self.is_player_not_in_location(
             (x, y)):
             self.player_locations[address] = (x, y)
             break
     send_message(address=address,
                  sock=self.sock,
                  message=self.player_status(address))
Ejemplo n.º 21
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    def on_new_level(self):
        # Physics stuff
        self.space = pymunk.Space()
        self.space.gravity = Vec2d(0.0, -1200.0)

        self.player = Player(x=100,
                             y=600,
                             group=self.background,
                             space=self.space,
                             game=self)
        self.window.push_handlers(self.player.key_handler)
        self.current_level().create(self.space, self.background)
Ejemplo n.º 22
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    def setup(self):
        player = Player(50, 400)

        game_object.add(player)

        game_event = GameEvent()
        game_object.add(game_event)
        # background = Background(640, 320)
        # game_object.game_objects.insert(0, background)

        for i in range(22):
            platform2 = Platform(32 + i * 64, 650)
            game_object.add(platform2)
Ejemplo n.º 23
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def handle_client_verification(private_socket, client_address):
    option = receive_message(private_socket)[0]
    if option == '1':
        while True:
            user_name = receive_message(private_socket)[0]
            password = receive_message(private_socket)[0]
            if Player.is_user_name_exist(user_name) or user_name == "":
                send_message(
                    "Choose another user name. Already exists or blank.",
                    client_address, private_socket)
            else:
                Player.add_user(user_name, password)
                send_message("Success", client_address, private_socket)
                print(user_name + " registered and login successfully")
                break
    elif option == '2':
        while True:
            user_name = receive_message(private_socket)[0]
            password = receive_message(private_socket)[0]
            if Player.is_login_correct(user_name, password):
                send_message("Success", client_address, private_socket)
                print(user_name + " login successfully")
                break
            else:
                send_message("Incorrect", client_address, private_socket)
    option = receive_message(private_socket)[0]
    if option == '1':
        pokecat_instance.add_player(client_address, user_name)
    elif option == '2':
        player = Player(user_name)
        if len(player.player_info["pokemons_info"]) >= 3:
            send_message("In player queue", client_address, private_socket)
            player_queue.put(Player(user_name))
            player_address_queue.put(client_address)
        else:
            send_message("Not enough pokemon", client_address, private_socket)
    elif option == '3':
        edit_room.add_player(client_address, user_name)
    private_socket.close()
Ejemplo n.º 24
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 def editPlayer(self, player_info):
     ''' Replaces given player with the player specified '''
     if player_info.get('id', None):
         player_info['player_id'] = player_info['id']
         player_info.pop('id')
     player_info = Player(**player_info)
     player_info: Player        
     player_info = player_info.to_specified_db_format(Player.PLAYER_UPDATE_FORMAT)
     p_dao = PlayerDAO()
     player_result = PlayerDAO().edit(player_info)
     if player_result:
         return player_result
     else:
         return None
Ejemplo n.º 25
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 def add_one_player(self):
     request_json = json.loads(request.data)
     name_player_to_add = request_json["add_one_player"]
     player = Player().get_one(name_player_to_add)
     if player:
         if player.get_price() > self.money:
             return jsonify({"error": "you don't have enough money"}), 400
         else:
             if player.to_json() in self.players:
                 return jsonify({"error":
                                 "You already have this player"}), 400
             self.players.append(player.to_json())
             self.money = self.money - player.get_price()
             return self.do_save()
     else:
         return jsonify({"error": "Add One Player Failed"}), 400
Ejemplo n.º 26
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def run_match_competition(date, competition):
    player_list = []
    match_details = []
    for match in os.listdir(os.environ["TENNIS_HOME"] + "matches//year " + date[:4] + "//" + competition):
        if match[-10:] == date:
            with open(os.environ["TENNIS_HOME"] + "matches//year " + date[:4] + "//" + competition + "//" + match) as \
              file:
                match_details.append(yaml.safe_load(file))
                for player in match_details[len(match_details) - 1]["player_ids"]:
                    player_list.append(Player(file=os.environ["TENNIS_HOME"] + "//players//players/Player_" +
                                              player + ".yaml"))



            pass
    pass
    def _build_force(self, ship_type, amount, playr, attack_mode):
        playr = Player(name=playr, planetary=Planetary(playr))
        flt = fleet.Fleet(owner=playr)
        ships = []
        for i in range(amount):
            ships.append(ship.Ship(**ship.TYPES[ship_type]))

        playr.add_ships(ships, 0)
        flt.assign_ships(ships)

        flt.set_attack_mode(attack_mode)

        frc = force.Force(flt)
        frc._player = playr

        return frc
Ejemplo n.º 28
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    def save_my_team(self):
        request_json = json.loads(request.data)
        _selected_players = request_json["_selected_players"]
        for key, value in _selected_players.items():
            if value in [player['name'] for player in self.players]:
                if self.my_team[key] and value != self.my_team[key].name:
                    self.my_team[key] = Player().get_one(value)
                if self.players_selected_by_position[key] != value:
                    self.players_selected_by_position[key] = value
            elif value == "":
                continue
            else:
                return jsonify({
                    "error":
                    "The players selected are not in list of my players."
                }), 401

        return self.do_save()
Ejemplo n.º 29
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    def __init__(self, height, width, difficulty):
        self.height = height
        self.width = width
        self.window = curses.newwin(self.height, self.width, 0, 0)

        self.sky_height = round(self.height // 2.7)
        self.water_height = round(self.height // 2.1)
        self.beach_height = self.height // 6

        self.sky = Sky(self.window.subwin(self.sky_height, self.width, 0, 0))
        self.water = Water(self.window.subwin(self.water_height, self.width, self.sky_height, 0))
        self.beach = Beach(self.window.subwin(self.beach_height, self.width, self.sky_height+self.water_height, 0))

        self.difficulty = ['easy', 'medium', 'hard'][difficulty]
        self.obstacles = Obstacles(self.water, self.difficulty)
        self.player = Player(self.water)
        # self.score = 0

        self.connect()
Ejemplo n.º 30
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    def play_game(self):
        players = [Player(i) for i in range(1, self.player_amount + 1)]
        game_on = True
        round = 1

        while game_on:
            print(f"Round: {round}\n")
            for player in players:
                self.round(player)
                self.check_winner(player)
                if player.winner:
                    print(f"\n{player} wins the game!\n")
                    game_on = False
                    break
            print("-" * 20)
            round += 1

        print("LeaderBoard\n")
        self.print_score(players)
        self.reset_game(players)