Ejemplo n.º 1
0
        frame_count = 1

    mouvement = PlayerMovements.NONE
    action = PlayerActions.NONE

    if key_down:
        if pygame.key.get_pressed()[pygame.K_SPACE]:
            action = PlayerActions.JUMP

    if pygame.key.get_pressed()[pygame.K_RIGHT]:
        mouvement = PlayerMovements.MOVE_FORWARD

    if pygame.key.get_pressed()[pygame.K_LEFT]:
        mouvement = PlayerMovements.MOVE_BACKWARD

    background.move()

    if keys[pygame.K_h]:
        test_dialg = True
        dialog.start_dialog = True

    if test_dialg is True:
        dialog.test_dialog()

    print(dialog.dialog_count)

    player.animate(action=action, mouvement=mouvement, frame_count=frame_count)
    pygame.display.update()
    frame_count += 1
    clock.tick(120)