def _build_force(self, ship_type, amount, playr, attack_mode):
        playr = Player(name=playr, planetary=Planetary(playr))
        flt = fleet.Fleet(owner=playr)
        ships = []
        for i in range(amount):
            ships.append(ship.Ship(**ship.TYPES[ship_type]))

        playr.add_ships(ships, 0)
        flt.assign_ships(ships)

        flt.set_attack_mode(attack_mode)

        frc = force.Force(flt)
        frc._player = playr

        return frc
    def _build_force(self, ship_type, amount, playr, attack_mode):
        playr = Player(name=playr, planetary=Planetary(playr))
        flt = fleet.Fleet(owner=playr)
        ships = []
        for i in range(amount):
            ships.append(ship.Ship(**ship.TYPES[ship_type]))

        playr.add_ships(ships, 0)
        flt.assign_ships(ships)

        flt.set_attack_mode(attack_mode)

        frc = force.Force(flt)
        frc._player = playr

        return frc