def __init__(self, mazeCollTable):
     MazeMapGui.__init__(self, mazeCollTable, bgColor=Globals.MapGuiBgColor, fgColor=Globals.MapGuiFgColor)
     self._suit2marker = {}
     self._initModel()
     self.setPos(*Globals.MapGuiPos)
     self.setScale(Globals.MapGuiScale)
     self.reparentTo(base.a2dBottomRight)
 def __init__(self, mazeCollTable):
     MazeMapGui.__init__(self, mazeCollTable, bgColor=Globals.MapGuiBgColor, fgColor=Globals.MapGuiFgColor)
     self._suit2marker = {}
     self._initModel()
     self.reparentTo(base.a2dBottomRight)
     self.setPos(*Globals.MapGuiPos)
     self.setScale(Globals.MapGuiScale)
Ejemplo n.º 3
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 def __init__(self, mazeCollTable):
     MazeMapGui.__init__(self,
                         mazeCollTable,
                         bgColor=Globals.MapGuiBgColor,
                         fgColor=Globals.MapGuiFgColor)
     self._suit2marker = {}
     self._initModel()
     self.setPos(*Globals.MapGuiPos)
     self.setScale(Globals.MapGuiScale)
 def __init__(self, mazeCollTable):
     MazeMapGui.__init__(self, mazeCollTable, bgColor=Globals.MapGuiBgColor, fgColor=Globals.MapGuiFgColor)
     self._suit2marker = {}
     self._initModel()
     self.setPos(*Globals.MapGuiPos)
     self.setScale(Globals.MapGuiScale)