def __init__(self, mazeCollTable): MazeMapGui.__init__(self, mazeCollTable, bgColor=Globals.MapGuiBgColor, fgColor=Globals.MapGuiFgColor) self._suit2marker = {} self._initModel() self.setPos(*Globals.MapGuiPos) self.setScale(Globals.MapGuiScale) self.reparentTo(base.a2dBottomRight)
def __init__(self, mazeCollTable): MazeMapGui.__init__(self, mazeCollTable, bgColor=Globals.MapGuiBgColor, fgColor=Globals.MapGuiFgColor) self._suit2marker = {} self._initModel() self.reparentTo(base.a2dBottomRight) self.setPos(*Globals.MapGuiPos) self.setScale(Globals.MapGuiScale)
def __init__(self, mazeCollTable): MazeMapGui.__init__(self, mazeCollTable, bgColor=Globals.MapGuiBgColor, fgColor=Globals.MapGuiFgColor) self._suit2marker = {} self._initModel() self.setPos(*Globals.MapGuiPos) self.setScale(Globals.MapGuiScale)