def restart2(): global showInventory,npcs,Rmap,gameState,guy print "hello" showInventory=False npcs=[] Inventory=[] items=[] gameState=0 Rmap= dMap() Rmap.makeMap(startx,starty,110,50,60) pos=PlacePlayer(Rmap) #guy=Player() guy.life=100 guy.x=pos[0] guy.y=pos[1] npcs=generateList(Rmap,npcs,Enemy,.09) Rmap=PlaceList(Rmap,npcs,9) attack=False items=generateList(Rmap,items,Item,.07) Rmap=PlaceList(Rmap,items,6)
from dMap import * from Player import * from pgu import text from pgu import gui from Enemy import * from Item import * from functions import * showInventory=False npcs=[] Inventory=[] items=[] gameState=0 Rmap= dMap() Rmap.makeMap(startx,starty,110,50,60) pos=PlacePlayer(Rmap) guy=Player() guy.x=pos[0] guy.y=pos[1] npcs=generateList(Rmap,npcs,Enemy,.09) Rmap=PlaceList(Rmap,npcs,9) attack=False items=generateList(Rmap,items,Item,.07) Rmap=PlaceList(Rmap,items,6) def restart2(): global showInventory,npcs,Rmap,gameState,guy print "hello" showInventory=False