Example #1
0
    def mainloop(self):
        if (GlobalData.displayInitialized==0):
            self.initDisplay()
            self.initPlayer()
        pygame.key.set_repeat(75, 75)       
        TextBox.loadTextImages(3, 3, -1)
        Battle.loadBattleTextures()
        Creature.loadCreatureImages()
        Map.loadTileSet("Exterior_Town1.png", 30, 16)
        Map.loadTileSet("Interior_Town1.png", 30, 16)
        Map.loadTileSet("Interior_Cave1.png", 30, 16)
        self.map = Map.Map("Exterior_Town1", "Exterior_Town1-6", 30, 30)
        self.maps["Exterior_Town1"] = [self.map] 
        #timer = pygame.time.get_ticks()
        #timeOffset = 0.00
 

        while not GlobalData.quitFlag:
            for e in pygame.event.get():
                if e.type == QUIT:
                    GlobalData.quitFlag = 1
                    return
                self.playerInput(e)
                pygame.event.pump()     
            self.drawWorld()
            self.printFPS()
            self.flipScreenBuffer()
            self.timer.tick(12)