Example #1
0
            pbc.play()
        play.render(screen, (10, 605))
        settings.render(screen, (430, 605))
        exitGame.render(screen, (850, 605))
        secret.render(screen)

    if screenState == "Pause":  # Paused Screen
        screen.blit(pauseBkg, (0, 0))
        if not paused:
            screenState = "Play"
        if settings.update():
            screenState = "Settings"
            back.last = "Pause"
        if title.update():
            paused = False
            screenState = "Title"
        if resume.update():
            paused = False
        settings.render(screen, (450, 400))
        title.render(screen, (450, 300))
        resume.render(screen)

    if screenState == "Settings":  # Settings Screen
        if back.update():
            screenState = back.last
        screen.blit(settingsBkg, (0, 0))
        back.render(screen, (75, 600))

    pygame.display.flip()
    EventMgr.Tick()