def newlevel(level): background.blit(backimg, (0,0)) nums.empty() ops.empty() doors.empty() global player count = 0 try: levfile = open(os.path.join("levels", "level%d.txt"%(level))) data = [line.strip() for line in levfile] Item.setlevel(data, charset) for y, row in enumerate(data[:12]): for x, cell in enumerate(row): if cell != 'w': cell = '.' background.blit(images[cell], (32*x+48, 32*y+64)) for y, row in enumerate(data[:12]): for x, cell in enumerate(row): if cell == '-' or cell == '*' or cell == '/' or cell == '2' or cell == 's': ops.add(Item.Op((x, y), cell, images[cell])) elif cell == 'p': player = Player.Player((x, y), data, images['p']) elif cell == 'd': doors.add(Item.Door((x, y), images['d'])) elif cell == '#': nums.add(Item.Num((x, y), int(data[12+count]), images['#'])) count += 1 return 1 except IOError: return 0
def newlevel(level): background.blit(backimg, (0, 0)) nums.empty() ops.empty() doors.empty() global player count = 0 try: levfile = open(os.path.join("levels", "level%d.txt" % (level))) data = [line.strip() for line in levfile] Item.setlevel(data, charset) for y, row in enumerate(data[:12]): for x, cell in enumerate(row): if cell != 'w': cell = '.' background.blit(images[cell], (32 * x + 48, 32 * y + 64)) for y, row in enumerate(data[:12]): for x, cell in enumerate(row): if cell == '-' or cell == '*' or cell == '/' or cell == '2' or cell == 's': ops.add(Item.Op((x, y), cell, images[cell])) elif cell == 'p': player = Player.Player((x, y), data, images['p']) elif cell == 'd': doors.add(Item.Door((x, y), images['d'])) elif cell == '#': nums.add( Item.Num((x, y), int(data[12 + count]), images['#'])) count += 1 return 1 except IOError: return 0