Example #1
0
 def add_armor(self, Item, Hero):
     if not self.armory:
         self.armory.append(Item)
       #  self.remove_item(Item)
         Item.use(Hero)
     else:
         return False
Example #2
0
 def add_armor(self, Item, Hero):
     if not self.armory:
         self.armory.append(Item)
         #  self.remove_item(Item)
         Item.use(Hero)
     else:
         return False
Example #3
0
 def add_weapon(self, hand, Item, Hero):
     if hand == "left":
         if not self.lhand_weapon:
             self.lhand_weapon.append(Item)
           #  self.remove_item(Item)
             Item.use(Hero)
         else:
             return False
     elif hand == "right":
         if not self.rhand_weapon:
             self.rhand_weapon.append(Item)
             self.remove_item(Item)
             Item.use(Hero)
         else:
             return False
Example #4
0
 def add_weapon(self, hand, Item, Hero):
     if hand == "left":
         if not self.lhand_weapon:
             self.lhand_weapon.append(Item)
             #  self.remove_item(Item)
             Item.use(Hero)
         else:
             return False
     elif hand == "right":
         if not self.rhand_weapon:
             self.rhand_weapon.append(Item)
             self.remove_item(Item)
             Item.use(Hero)
         else:
             return False